Any specific requirements for blend textures in WWMT?

Started by CaptainCrazy, December 16, 2013, 10:00:07 AM

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CaptainCrazy

Okay so I'm making a snow level and wish to use the blend texture in 3DS Max.  After seeing Shawn demonstrating it in his displacement tutorial i knew i simply had to get used to it.

Is it okay to switch from 'Standard' to 'Blend' or will that not work?  I had seen 'DirectX Shading' floating around in the documentation but I'm not quite sure why I'd have to use this and furthermore how to even use it as a blend texture.

I suppose that i could just use trial and error but I'd rather hear it from the horses mouth so to say, rather than wasting valuable time trying to get it to work.

Thanks!

wallworm


wallworm


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