Wall Worm Level Design in 3ds Max

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(1/8) > >>

[1] Using XRef Scenes for your Level

[2] MAXSTART File Now Available

[3] Idea for generating buildings with Nem's tools...

[4] New Docs on Entity Cache

[5] Notice of Upcoming Update affecting ambient generic entities

[6] Max is Great and all but...

[7] Brush not in same place in-game

[8] Conform displacements along mesh

[9] Textures are different in gamma in 3ds max and hammer


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