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Normal Tools

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tuxmask75:
Heya! Great tool been using it for some months now.
I was wondering if there are any plans to add an Undo functionality to the tool? Im using 3ds Max 2015. Also wondering if there is a way to use edge selection to select normal?

wallworm:
Thanks for buying WW tools :)

I will certainly add edge selection support in an update (can't promise an exact date).

As for Undo, it has been a common request. Unfortunately, there is a limitation in the MAXScript implementation of access to Undo with some scripted functions for normal editing. I've added the standard code for this in the past and it simply doesn't work. I will try to pull some strings with the Max devs to add support for this but even if that happens I'm pretty certain they won't add it into Max 2015. If it ends up working, you'd probably only benefit in a future Max version. In any event, I will let you know when I have more information on this.

Joris Ceoen:

--- Quote from: tuxmask75 on October 27, 2018, 07:58:12 pm ---Im using 3ds Max 2015. Also wondering if there is a way to use edge selection to select normal?

--- End quote ---
If you're using a student version of 3DS Max, it's really just a great idea to upgrade to the latest version!

tuxmask75:

--- Quote from: wallworm on October 27, 2018, 09:57:05 pm ---Thanks for buying WW tools :)

I will certainly add edge selection support in an update (can't promise an exact date).

As for Undo, it has been a common request. Unfortunately, there is a limitation in the MAXScript implementation of access to Undo with some scripted functions for normal editing. I've added the standard code for this in the past and it simply doesn't work. I will try to pull some strings with the Max devs to add support for this but even if that happens I'm pretty certain they won't add it into Max 2015. If it ends up working, you'd probably only benefit in a future Max version. In any event, I will let you know when I have more information on this.

--- End quote ---
Best of luck on them string pulls ! and looking forwards to any new updates !


--- Quote from: Joris Ceoen on October 28, 2018, 07:22:29 am ---
--- Quote from: tuxmask75 on October 27, 2018, 07:58:12 pm ---Im using 3ds Max 2015. Also wondering if there is a way to use edge selection to select normal?

--- End quote ---
If you're using a student version of 3DS Max, it's really just a great idea to upgrade to the latest version!

--- End quote ---
I have a Perpetual license, I don't like the new licensing system they forced on our heads, 4,000 for just 3 years? ouch!  Eventually I'll have to make the dive but I'm holding off on that for as long as possible.

tuxmask75:
Ok I have a Question here.
After adding the normal tools modifier and adjusting some normals, I collapsing the stack to make it into an edit poly, and noticed that I'm not able to add a new edit poly to stack and keep the adjusted normals. (even after applying a reset Xform.)

After doing the above, I select vertex or other edit modes like polygon, or edge mode, I can still see the normal tools as part of the edit poly options in the panel .( shouldn't it be gone?) also is there any way to bake the normals to the mesh so that they can pass up the stack for the new edit poly modifier?
( Note: I can add an edit Mesh to the stack and it keeps my normals, but I don't use that for modeling. )

Shown below is the Normal Tools inside the collapsed edit polly.

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