First of all: Thanks for your WW plugin.
I started with 3ds Max 2015 two days ago so I'm pretty much a total noob when it's about modelling.
Your plugin helps a ton, tho.
Here is my situation/problem:
I'm trying to model an animated waving flag and export the model to Counter-Strike: Source.
So I created a rectangle shape and added the Garment Maker + Cloth modifier to it.
Then I made a wind force, added a little pole to hold the flag in place and simulated the cloth model.
This is my result:
Now I want to export it to source, but it doesn't work.
I selected the pole as rootmodel and added the waving flag to the helper (with the button "Add Sel" in WWMT).
Then I added a new sequence called "waving", set the timeline to 0-300 and compiled it.
After that I exported the VMT and model.
When I take a look at it in HLModelViewer and select a sequence I just have a model which doesn't move.
The frame bar at the bottom scrolls from 0 to 300, but the model doesn't do anything.
I did another test and placed a single sphere in the room, moved it around and created keyframes for it.
After I exported it, it is animated just fine. So my export settings are ok.
So my guess was, that you can't just export simulated models ?
Because when you simulate a cloth model there are no keyframes at the bottom of 3ds max.
I think you have to select the cloth modifier and click "create keys" to make the keyframes, but it that doesn't work either (or I made something wrong ?).
Do you have any ideas ?
Thanks in advance!