WW 2.35 Released

Started by wallworm, November 07, 2014, 05:10:00 PM

Previous topic - Next topic

wallworm

Version 2.35 released on 11-7-2014

   * VMF Exporter: Optimized object collection related to WWMT proxies. Speeds up exporter significantly.

wallworm

Version 2.351 released on 11-9-2014

   * WWMT: Fixed bug exporting animated models because of a bug with Sequences.
   
   * VMF Exporter: Grouped func_detail brush entities are now combined into a single entity.

wallworm

Version 2.353 released on 11-9-2014

   * VMF Exporter: Added Max brush sides setting. Now you can manually set maximum sides per brush. Default is 128.
   
   * VMF Exporter: Fixed incorrect Visgroup on concave brush nodes like CorVex objects.

wallworm

#3
Version 2.356 released on 11-11-2014

* WWMT: Now sends all root nodes and bones as bone nodes into the hull model. This allows easier setup of animated models and complex hulls.

* WWMT: Updated logic for determining whether the hull should use $collisionmodel or $collisionjoints. New logic is that if the WWMT is not a $staticprop, the collision model will use $collisionjoints if there are multiple mesh nodes in the hull or if the hull has any bones.

Version 2.354 released on 11-10-2014

* VMF Exporter: Now exports targets of targeted lights as info_target as previous versions of the exporter did.

wallworm

Version 2.358 released on 11-17-2014

* SMD Exporter: Fixed problems with node transforms.

* WWMT: Fixed bug in logic for updating the WWMT custom attribute. The previous logic was creating a UI bug that would add extra rollouts to the Max Modify Tab until Max was restarted.

* WWMT: Fixed several issues with features such as Bodygroups, Attachments and Bonelists.

* WWMT: Added custom attributes to Attachments. Now the attachments are easier to manage (you can change an attachment rigid and absolute by simply selecting it, and the attachment name is now simply the node name).

SMF spam blocked by CleanTalk