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Author Topic: ShellVex Brush Tool Released  (Read 2796 times)

wallworm

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ShellVex Brush Tool Released
« on: May 28, 2015, 12:17:03 AM »
ShellVex is a new geometry plugin for building game level layout. It is a compliment to CorVex.

You can buy ShellVex now for the introductory special of $6 through May 31. After that, ShellVex will be $10.

I don't have screen shots yet, but will load some with a new video soon. Until then, the settings and UI description is here.

wallworm

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Re: ShellVex Brush Tool Released
« Reply #1 on: May 28, 2015, 11:55:57 AM »

wallworm

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Re: ShellVex Brush Tool Released
« Reply #2 on: June 03, 2015, 10:38:17 AM »
Version 1.1 Released

   * Added new parameter: "Capped" in the Override Original UVs group in the UI.
   * Renamed parameter Override Mapping to "Extruded" in the Override Original UVs group in the UI.
   * Updated the smoothing on the extruded sides. All smoothing is now removed from those faces.

wallworm

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Re: ShellVex Brush Tool Released
« Reply #3 on: June 13, 2015, 03:53:56 PM »
Version 1.15

   * Added new Button to Print Notices/Errors. When pressed, prints some info to the MAXScript listener if there are possible problems.
   * Fixed bug that can occur when a source object has overlapping vertices in the same polygon.
   * Fixed bug when using the Clean Geometry button. Now the function does not apply a new Turn To Poly modifier each time pressed. If one is present on the source geometry, none is added.
   * Added the SnapVertsToGrid to the Source Geometry when pressing the Clean Geometry button and SnapVertsToGrid modifier is installed.

wallworm

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Re: ShellVex Brush Tool Released
« Reply #4 on: June 14, 2015, 12:34:43 PM »
Version 1.2

   * Added new parameter Sew Outer Verts. This option will sew in the vertices of the extended sections of blocks. This creates an air-tight (sealed) volume of blocks on all sides instead of only the original surface, but comes with a performance hit.

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ShellVex : Critical Bug Fix
« Reply #5 on: June 15, 2015, 03:15:00 PM »
Version 1.21

   * Fixes critical bug when reloading a scene with a ShellVex node already present.
   * Fixes a bug in the Force Convex Polygon function.
   * Fixes a bug in the Concave Faces stack selection function.

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Re: ShellVex Brush Tool Released
« Reply #6 on: December 16, 2015, 04:07:38 PM »
1.23 Released. Fixed bugs in the Face selection settings (selection by material ID and by selection).

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Re: ShellVex Brush Tool Released
« Reply #7 on: December 20, 2015, 05:36:42 PM »
Version 1.24. Fixed another bug in using faces by material IDs.

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Re: ShellVex Brush Tool Released
« Reply #8 on: October 02, 2017, 01:14:10 PM »
Version 1.25

   * Optimized Sew function to run faster.
   
   * Optimized snap verts to grid to work faster.
   
   * Added support for some better functions available to 3ds Max 2018.2+. ShellVex gets a bigger performance boost in 3ds Max 2018.2+.
   
   * Added new Flat Height checkbox/spinner. When on, the extruded faces will align to the world Z position specified by the Flat Height spinner.
   
   * Added Flip Normals. This option is useful to fix normal problems for some Flat Height Settings.
   
   * Added support for scaled/rotated source objects.
   
   * Fixed slow opening of the modify tab when a ShellVex with many faces is selected.