Tighter Collision meshes?

Started by Officer Caitlyn, July 18, 2015, 12:31:50 AM

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Officer Caitlyn

Hello one, hello all,

Was hoping I could get some help for my aircraft model for Source that I'm making <(^^;)>
So basically, I'm obviously, making an aircraft and was wondering, that since I made a rather tight and well fitting collision box, I never thought I'd have this problem...



However, upon viewing the collision model for the model, I saw something odd...



The collision model has been made and rounded off to fill in gaps and so... Now that's not nice as you can't go under the bird anymore; phooey <(Q~Q)> And ideas as to how I can bypass this and be able to then crawl under the aircraft? I kinda want to be able to have a collision mesh that literally outlines the aircraft roughly, just like the green drawing instead of the red lines...

Thankies! v <(^-^)>!

wallworm

These docs are a little dated now, but should be all you need to figure it out:

Collision Hulls in 3ds Max for Source

And video:

https://www.youtube.com/watch?v=yJFGdehrUgE

Officer Caitlyn



Thank you so much!! <(^D^)> I finally got it working how I wanted to! It took a lot of tweaking and figuring out, but I couldn't have done it without that "dated" post; it may be, but it got the whole concept there and worked great! Thank you sooo mcuh!!!  ;D


wallworm

Excellent! Glad you got rolling. Well... flying :)

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