Hey,
reviving
this thread.Just retested with newest WallWorm version and Map importer Version (1.71)
Recapping:
Image 1: Tiled overlays get streched wrong. (Height ignored)Image 2: Wrong sized overlays- Image 3: No decal import. (Windows on the left side)
Thanks for awesome underground fixing work. Issues 1 and 2 are fixed leaving 3: Decals (infodecal) still don't import. 100% reproducable. The just remain proxies.
Next Problem is, that 1 in 20 Props import with a wrong Material path and have to be reassigned correctly.
So 95% of props works, but the 5% percent looks like [Image 4] with these wrong paths: (nt being the 2006 source mod name)
~modelsrc\nt\prop_office\models\prop_office\bench1.vmt.tga
And has to be corrected to this:
~materialsrc\models\props_office\bench.tga
All these failed mat imports have one thing in common:
- They link to the model folder, instead of the material folder.
- They navigate to their model path
- and then just add their proper texture path to the end whatever reason
- and lastly adress the extensions wrong (.vmt.tga)
Everything setup nicely and correctly, but in some cases its Model-path + texture path slapped onto + extension slapped onto wrongly.
Is this a WW vs Source2006 Compatibility issue? Is it a map problem? (Mapped almost 8 years ago, not by me, but worked perfect)
Can I do something to fix it on my end? Do you need additional info?
It's kinda worrying since, I started on the project again and am looking at 8 maps to be imported - fixing hundreds of decals and reapplying hundreds of missing models.