prerogative

Author Topic: CS:GO Maps in 3DS MAX  (Read 3324 times)

badepe

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
  • Acolyte
    • View Profile
CS:GO Maps in 3DS MAX
« on: December 26, 2015, 08:45:21 PM »
Hello,

I tried to import some CS:GO maps into 3DS MAX, but it was literally impossible, the maximum I did is imporing it but without materials, I need the maps for 3D Animation and I am not a Source Engine expert, can anyone send me a working converted Dust 2 and Inferno with materials?

Thank you really much

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3528
  • Karma: 98
  • Behind me?
    • View Profile
Re: CS:GO Maps in 3DS MAX
« Reply #1 on: December 26, 2015, 09:42:35 PM »
it was literally impossible

That's an extreme statement.

Look into the WW docs on the Material Library Generator. Setting that up will get your results. I've imported these maps several times in tests.

badepe

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
  • Acolyte
    • View Profile
Re: CS:GO Maps in 3DS MAX
« Reply #2 on: December 27, 2015, 09:55:11 AM »
Can anyone, just simply send it please? :D

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3528
  • Karma: 98
  • Behind me?
    • View Profile
Re: CS:GO Maps in 3DS MAX
« Reply #3 on: December 27, 2015, 11:36:04 AM »
I personally make it a general policy to not port assets for people. The best solution is to learn how to use WW. Once you have the settings down and know the procedure, it's fairly straightforward.

You may want to hold off as there is an update coming to WW probably later today to make importing a little easier.