Exporting Materials Error - WW Model Tools

Started by heriksson, March 30, 2016, 08:18:28 PM

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heriksson

Hi,

I am geting this error on exporting materials.

Anyone knows how to solve it?

(Newbie here).

Att

wallworm

Welcome to WW :)

Can you share a screen shot of your global settings Paths tab?

heriksson

Hello,

Thanks for the quick response.

wallworm

OK, now show a screenshot of the BITMAP node in the material editor. Is the bitmap a TGA file?

heriksson

Hello,

Here are some images of the folders, names and dimensions.

- the 3d model is exported correctly, as you see in the model viewer.

The size of image is: 2048x2048 - 16bit - TGA. I saved directly from Photoshop, and has 3.12mb.

My version of 3dsmax is 2016 64-bit and is updated in SP3.

wallworm

A couple things to try:


  • Make sure the bitmap node's name doesn't have any hidden special characters (like a tab at the end). I'm doubtful but just fishing.
  • Try changing the bitmap node's name from using a ".tga" to ".vtf"

If neither resolve it, we'll have to dig more.

What are your global Material Settings. Make sure all the Legacy options are turned off.

heriksson

#6
Okay, i'am still geting the error.  :'(

And i removed the underline "_" from "bancada_tex" to "bancadatex".

wallworm

Try changing your BIN directory in main global settings to:

C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin

heriksson

I believe we found the problem, i have been using a portable version of source sdk.

So i created the directory C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin and placed the vtex and other files in it. And i got a different error. I will install Source SDK properly on steam to see if works...

;D

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