Big News Coming

Started by wallworm, April 10, 2016, 05:38:48 PM

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wallworm

The 2016 beta for this is now updated in the WW store. Now multi-skins are supported. And the props will be rotated correctly depending on whether they were compiled with $staticprop.

We are working on LOD and Bodygroups for next udpate.

wallworm

WW Pro users can download another update to the MDL beta in the store  ( wallworm_pro_beta.zip in the store downloads ) . Again this is only for Max 2016 at this moment. Now LODs and bodygroups are supported. Note that the bodygroup function is still a little buggy.

wallworm

Again, this is only for WW Pro in 3ds Max 2016 at the moment, but the wallworm_pro_beta.zip in the WW Pro downloads in the store now contains an update that will load VTF files from VPK. This update will load VMT, VTF and MDL from VPK files for the most part. This means that you can import VMF files with most assets without extracting any content.

Known Issues in this version:


  • Only in 3ds Max 2016*
  • Only in WW Pro BETA (not current stable build)**
  • VTF Files from VPK may not contain correct alpha
  • VTF Files from VPK will get saved as TGA files on your filesystem when opened in your MatGen path... so if that path isn't set or isn't writable, the function will fail

* We will be adding support for versions 2015-2017 once the testing is complete.

** This will be added to free WW once testing is complete.

wallworm

#18
For WW Pro users testing this, here are some Global Settings to set:


  • Import your Game Settings with Import GameConfig in Global Settings
  • Set MatGen path to a writable folder where the system can convert VTF to TGA files to
  • Set Models > SMD Exporter to WW Pro
  • Set Models > Normals to Explicit Normals
  • Set Materials > Displacement Shader to Black Mesa
  • Set Materials Default Multiblend shader to 4way Blend

Things to Test:


  • MDL Loading
  • VMF Importing

wallworm

#19
WW PRO beta updated this morning with a new menu item: Wall Worm > Wall Worm Importers > Import MDL. Lets you import a MDL without first dropping a WallWormMDL node into the scene. NOTE, again, this beta is currently only for Max 2016.

wallworm

WW Pro Beta updates today. Now the MDL Importer will respect that a MDL has a mesh or not and this data is known for the defaults in the VMF exporter if there is no explicit entity bound to the prop. Also, a wider range of VTF files from the VPK are now understood.

wallworm

Updated WW Pro beta today to fix some bug importing levels, performance boosts when importing levels, fixed a bug loading some MDL files, and a bug with importing some materials.

func_Mathias

Great work Shawn and team, these new features are really wonderful :)
Looking forward to the full realease of this

wallworm

Thanks Mathias.

Just updated WW Pro Beta with new feature to re-organize global presets. You can now select presets to rename/delete (and move up/down) without first loading the preset settings into WW (which always takes a moment to parse the entities). Just remember that now you need to click a new button Load Selected Presets to actually load those presets.

wallworm


wallworm

Updated the WW Pro Beta today. Addresses some normal issues (losing all normals when collapsing to editable poly is fixed). And added support for 3ds Max 2015. Again, this is the wallworm_pro_beta.zip download in the store.

wallworm

While it's still got a few loos ends... it's now out for all flavors of WW in Max 2015-2017.

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