SMD exporting vertex position as integers

Started by jrocket, May 14, 2016, 09:57:16 PM

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jrocket

For some reason my vertices are all being exported as integers, making everything look blocky. Actually a pretty cool effect, but not the look I'm going for. I opened the smd file, and all of the first 4 values are whole numbers in every triangle.


0 1 -3 69 0.281047 -0.936498 0.209725 0.669415 0.15563
0 1 -3 69 0.262466 -0.94003 0.217844 0.669602 0.144254
0 2 -3 69 0.395326 -0.887931 0.235153 0.677795 0.147238


Happens in both the wallworm smd exporter and the wallworm pro exporter. Any idea what could be causing this?

wallworm

Another bug fix released. Thanks for sharing info. The updates I released this week were tested in existing installations of Max... but I didn't test extensively in new installations... which turns out I should have.

To fix this issue, go to your global WW settings > Models tab and set the SMD/DMX vertex precision to 6 (the value it should default to).

wallworm

And to follow up: the bug was in the global settings which set the defaults. But that default gets applied to new WWMT Helpers. To change a WWMT Helper already in the scene, select the WWMT Helper and open the Modify Tab. Then change the Precision value right above the Export QC & Model button. Note that param is only available in the Modify tab of the command panel... it was not added to the WWMT Floater UI.

jrocket

Thanks! The new update has fixed the issue.

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