Author Topic: (WW 2.828) Weld Vertices Import Function not working  (Read 2780 times)

Primarina

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(WW 2.828) Weld Vertices Import Function not working
« on: June 11, 2016, 07:53:22 pm »
FYI, I am using Windows 10 and Max 2015.

So I was using the Wallworm importer as usual. When I imported the model into Max, the model loaded up very quickly, which made me suspect that something was wrong with the Weld Vertices function as it generally takes a lot longer to load the model into Max.

Then I decided to check out this issue by using Select Element and it turns out the vertices aren't welded even through I checkboxed Weld Vertices in the importer settings as seen below here.





wallworm

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Re: (WW 2.828) Weld Vertices Import Function not working
« Reply #1 on: June 12, 2016, 11:12:42 am »
Please look at the rollout at the bottom of the Models tab in the  global setting. When on, the weld will happen even with non-staticprop.

Note there is a quirk when using this on skinned models: the mesh will contain multiple "dead vertices". That shouldn't affect using the model to re-export, but it's not very clean. It's a known issue with the importer and skinned meshes.

Primarina

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Re: (WW 2.828) Weld Vertices Import Function not working
« Reply #2 on: June 12, 2016, 12:30:27 pm »
Please look at the rollout at the bottom of the Models tab in the  global setting. When on, the weld will happen even with non-staticprop.

Note there is a quirk when using this on skinned models: the mesh will contain multiple "dead vertices". That shouldn't affect using the model to re-export, but it's not very clean. It's a known issue with the importer and skinned meshes.

Alright, looks like the weld went through as usual after applying this change. Thanks!

wallworm

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Re: (WW 2.828) Weld Vertices Import Function not working
« Reply #3 on: June 12, 2016, 12:30:31 pm »
I'm not sure what you mean by you "can't" delete them? Are you saying that Max just doesn't allow it?

EDIT: Looks like your answer was edited. So I assume all is good.