Author Topic: Bitmap2material Error  (Read 2666 times)

StickyfingazFo20
  • Newbie
  • *
  • Posts: 11
  • Karma: 0
  • Acolyte
    • View Profile
Bitmap2material Error
« on: October 09, 2016, 12:53:08 pm »
Cant seem to get this setup correctly.. Ive tried with both b2m 2, and 3. when i create materials i get this error.

MAXScript Rollout Handler Exception
---------------------------
Unknown property: "name" in undefined


Heres the full log.

-- Error occurred in mp loop; filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 25623; line: 563
--  Frame:
--   mp: #(textures\E-45 _col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined)
--   mat: textures\E-45 _col:Standard
--   COMP: CompositeTexturemap:Composite
--   dMap: undefined
--   b: undefined
--   bbm: undefined
--   dis: undefined
--   height: undefined
--   i: "textures\E-45 _col"
--   b2: undefined
--   called in createMaterials(); filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 27300; line: 619
--  Frame:
--   libraryName: "textures"
--   root: "C:\Users\StickyFingazFo20\OneDrive\New folder\3dmodels\E_45_flying_unit\textures"
--   mmm: undefined
--   sample: true
--   b: undefined
--   makemultimat: false
--   mult: undefined
--   extension: ".jpg"
--   mult_seamless: undefined
--   generateBlendMateialFromStandard: wallworm_texture_tools.generateBlendMateialFromStandard()
--   matlib_seamless: undefined
--   MM: undefined
--   recurse: false
--   tiling: 0
--   matlib: undefined
--   mps: #(#(textures\E-45 _col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45 _col_3:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45-nor_1:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45-steel detail_2_col:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_col_2:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_glass_nor_:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined), #(textures\E-45_REF 1:Substance, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined))
--   folderFilter: "*"
--   sampleSize: 256
--   fileFilter: "*"
--   basename: "textures\"
--   Layer1: "DiffuseBase"
--   size: [2048,2048]
--   rd: 1
--   Layer2: "AmbientOcclusion"
--   Layer3: "Curvature[masked]"
--   sv: false
--   Layer4: "Height[masked]"
--   mmn: undefined
--   called in btnGenerate.pressed(); filename: C:\Users\StickyFingazFo20\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\general_purpose\B2M_materialimports.ms; position: 29421; line: 682
--  Frame:
--   msg: undefined
--   texnum: undefined
--   errors: #()
>> MAXScript Rollout Handler Exception:
-- Unknown property: "name" in undefined <<

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3673
  • Karma: 101
  • Behind me?
    • View Profile
Re: Bitmap2material Error
« Reply #1 on: October 09, 2016, 02:09:31 pm »
Thanks for reporting.

What version of WW are you using (open global settings, it's at top right). Also, are you using WW or WW Pro?

StickyfingazFo20
  • Newbie
  • *
  • Posts: 11
  • Karma: 0
  • Acolyte
    • View Profile
Re: Bitmap2material Error
« Reply #2 on: October 09, 2016, 02:33:58 pm »
Im using version 2.866 and the free version of wallworm.

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3673
  • Karma: 101
  • Behind me?
    • View Profile
Re: Bitmap2material Error
« Reply #3 on: October 09, 2016, 05:04:48 pm »
Thanks.

I've sent you an IM. I'd like to get you an updated version of WW to test. But it's connected to a lot of updates that I haven't tested on older versions of Max... so it's a private test. So check your email.