Wall Worm 2.858 Released

Started by wallworm, August 16, 2016, 01:53:35 PM

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wallworm

Version 2.858 released on 8-16-2016

   * B2M: Fixed the Material Prefix not being used in the texture node names.
   
   * B2M: Fixed Limit spinner not remembering last value.
   
   * B2M: Added new option to make bitmap paths relative to project folder root.
   
   * B2M: Added a randomization option if to randomize resulting bitmaps in the event that the number of bitmaps found is larger than the limit being produced.
   
   * B2M: Added the height map as a mask layer in the diffuse composite map.
   
   * B2M: Added descriptive names to the Diffuse Composite layers.
   
   * B2M: Updated the output materials to no longer use a Normal_Bump node and simply use the Normal output.

   * B2M: Made all layers except the diffuse texture in the diffuse composite default to disabled.

wallworm

Version 2.859 released on 8-16-2016

   * WWMT: Fixed bug exporting Particle System events tied to sequences.
   
   * WWMT: Updated some code dealing with the LOD structs.

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