Author Topic: Mirroring geometry Produced invalid brushes  (Read 562 times)

the6thmonkey

  • WW Pro
  • Jr. Member
  • *****
  • Posts: 71
  • Karma: +4/-0
  • Acolyte
    • View Profile
Mirroring geometry Produced invalid brushes
« on: August 26, 2016, 12:17:47 PM »
When I mirror brushes to save work, it appears that it doesn't work properly and produces invalid brushes that don't load in vmf's or game

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3279
  • Karma: +94/-1
  • Behind me?
    • View Profile
    • Wall Worm Tools
Re: Mirroring geometry Produced invalid brushes
« Reply #1 on: August 26, 2016, 12:32:15 PM »
Generally, be very wary of mirroring things. The problem with the traditional Mirror Tool in Max is that is makes a negatively scaled version of the model. You can see this if you select the object and enter this into the MAXScript listener:

$.scale

You'll get a value of [-1,-1,-1]

The fix for this is to Reset XForm on it.

If you need to use Mirror, use the Mirror Modifier instead of the Transformation Mirroring.
Shawn Olson
Author of the Wall Worm Model Tools

the6thmonkey

  • WW Pro
  • Jr. Member
  • *****
  • Posts: 71
  • Karma: +4/-0
  • Acolyte
    • View Profile
Re: Mirroring geometry Produced invalid brushes
« Reply #2 on: August 26, 2016, 12:42:27 PM »
ok thanks for the advice