Author Topic: Mirroring geometry Produced invalid brushes  (Read 835 times)

the6thmonkey

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Mirroring geometry Produced invalid brushes
« on: August 26, 2016, 12:17:47 PM »
When I mirror brushes to save work, it appears that it doesn't work properly and produces invalid brushes that don't load in vmf's or game

wallworm

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Re: Mirroring geometry Produced invalid brushes
« Reply #1 on: August 26, 2016, 12:32:15 PM »
Generally, be very wary of mirroring things. The problem with the traditional Mirror Tool in Max is that is makes a negatively scaled version of the model. You can see this if you select the object and enter this into the MAXScript listener:

$.scale

You'll get a value of [-1,-1,-1]

The fix for this is to Reset XForm on it.

If you need to use Mirror, use the Mirror Modifier instead of the Transformation Mirroring.

the6thmonkey

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Re: Mirroring geometry Produced invalid brushes
« Reply #2 on: August 26, 2016, 12:42:27 PM »
ok thanks for the advice