Hello everyone. At first, i want to say thanks to developer of this cool plug-in, i don't know programming and c++, but i know that this is hard to do.
So, let me explain my problem.
Recently, i've bought new pc for animation and render purposes, and wanted to make some cool 3d animated movie based on CSGO. The real problem was only maps. So, i started to search how could i import them. Google brought me to WallWorm.
I've watched all your tutorials, and tried to export atleast one map. After waiting about like 15 mins(WW using 1 of 8 cores and 1 of 16 threads only), i got this result.
http://imgur.com/a/zSIhj-
P.S. ALL MODELS DECOMPILED WITH CROWBAR'S LAST VERSION, TEXTURES CONVERTED TO .TGA FORMAT. MatGen set to RAW(non converted) textures, modelsrc to decompiled and materialsrc to converted TGAs. Please, tell me if im wrong, cuz i made all of these following by the tutorial.And here are my questions:
1 - What are these BLACK/very dark(yes, some textures are visible, but very dark). (also, there are models without any textures on them(look like raw white 3d models) - AND HOW TO FIX THEM?
2 - Is it possible to disable/delete all source engine notifications on map like multi-colored cubes, and solids with text on them? Cuz it's hard to work with them.
3 - Is it possible to make scene file with all used textures in one file/folder so after i open it there will be full scene (for needs to change textures/scene location etc) / or import map without textures at all? Because i will use VRAY and there are different material types.
4 - There are few brushes, that shouldn't be there, andwhen i select them, they also select another geometry that i need. - Is it possible to fix?
So, that's all i think.
I apologize for my English, i really tried to make it possible to read !
Thanks in advance!