Author Topic: [CS:GO] Cleaning up imported maps  (Read 3881 times)

bleinkz

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[CS:GO] Cleaning up imported maps
« on: October 31, 2016, 12:53:43 PM »
I'm having a blast trying Wallworm's possibilities, although, I want to optimize these for later OBJ export, using them in Cinema4D. I've used the selection groups to clean most things, and then a lot of the non-visual elements manually such as info_overlay, lights and all other things that are just there represented by colored cubes. I've found another issue though, how can I clean these nearly opaque textures?



Any sort of optimized method to clean the maps for later 3D exporting is greatly appreciated.

wallworm

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Re: [CS:GO] Cleaning up imported maps
« Reply #1 on: October 31, 2016, 03:52:56 PM »
If the only thing you intend to do is export the scene to another format, probably the most expedient tool is:

Wall Worm > Wall Worm Model Tools > Convert Scene to Model

  • Set Convert To : Entire Scene
  • Check all options except for  "Create WWMT"
  • Do It

Now most of the tool brushes and tool texture faces will be removed.

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #2 on: November 01, 2016, 07:06:36 AM »
If the only thing you intend to do is export the scene to another format, probably the most expedient tool is:

Wall Worm > Wall Worm Model Tools > Convert Scene to Model

  • Set Convert To : Entire Scene
  • Check all options except for  "Create WWMT"
  • Do It

Now most of the tool brushes and tool texture faces will be removed.

That cleaned more than what it's supposed to. I've tried importing new Inferno per example, loading up was perfect, still had Hammer brushes and texture faces all around, but everything was on it's place map wise.



Upon converting the scene to a model, I've ended up with this:



Any guess?

wallworm

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Re: [CS:GO] Cleaning up imported maps
« Reply #3 on: November 01, 2016, 09:05:24 AM »
I'll look into it later today.

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #4 on: November 01, 2016, 10:15:45 AM »

wallworm

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Re: [CS:GO] Cleaning up imported maps
« Reply #5 on: November 01, 2016, 01:14:26 PM »
Update WW. Now the tool shouldn't delete the models in the scene. It hadn't been updated to accommodate the new MDL objects.

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #6 on: November 01, 2016, 04:26:16 PM »
Update WW. Now the tool shouldn't delete the models in the scene. It hadn't been updated to accommodate the new MDL objects.

I've got another problem. Upon having everything ticked but "Create WWMT", my memory went up the roof, causing Max to crash. Same scenario, clean import of the new Inferno.





wallworm

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Re: [CS:GO] Cleaning up imported maps
« Reply #7 on: November 01, 2016, 05:03:00 PM »
Never seen that error. But here is what I'd do:

  • Uncheck the Convert Displacements
  • Uncheck the Create Collision Hull Option (which should have been in original advice)

Retry.

If it still has a problem, then I'd suggest this:

Select all the Brushes in the scene by:
  • Click Wall Worm > Wall Worm Level Design > Anvil
  • Open the Tag Tab
  • Make sure no objects are currently selected
  • Click Select World Geometry Button
  • Now use the Scene to Model tool but change the Convert option to Selected Objects instead of Entire Scene

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #8 on: November 02, 2016, 04:38:52 AM »
Never seen that error. But here is what I'd do:

  • Uncheck the Convert Displacements
  • Uncheck the Create Collision Hull Option (which should have been in original advice)

Retry.

If it still has a problem, then I'd suggest this:

Select all the Brushes in the scene by:
  • Click Wall Worm > Wall Worm Level Design > Anvil
  • Open the Tag Tab
  • Make sure no objects are currently selected
  • Click Select World Geometry Button
  • Now use the Scene to Model tool but change the Convert option to Selected Objects instead of Entire Scene

Did the first option, memory went up the roof, again. Will try the second one once I get home.

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #9 on: November 02, 2016, 01:52:12 PM »
Never seen that error. But here is what I'd do:

  • Uncheck the Convert Displacements
  • Uncheck the Create Collision Hull Option (which should have been in original advice)

Retry.

If it still has a problem, then I'd suggest this:

Select all the Brushes in the scene by:
  • Click Wall Worm > Wall Worm Level Design > Anvil
  • Open the Tag Tab
  • Make sure no objects are currently selected
  • Click Select World Geometry Button
  • Now use the Scene to Model tool but change the Convert option to Selected Objects instead of Entire Scene

Second option just had Max stuck for around 2 hours now.

wallworm

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Re: [CS:GO] Cleaning up imported maps
« Reply #10 on: November 02, 2016, 01:57:44 PM »
Then your next step is to isolate sections and just run the function on subselections. That tool is simply automating a bunch of steps that you would take to collapse brushes into models. It could be that there are just too many objects used at once; another possibility is that some objects are not supported. I don't have time atm to test it past what we've been using it for in Black Mesa; and all of the times I've used it it's working as expected. But I'm usually not collapsing entire maps at once.

bleinkz

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Re: [CS:GO] Cleaning up imported maps
« Reply #11 on: November 02, 2016, 03:30:07 PM »
Then your next step is to isolate sections and just run the function on subselections. That tool is simply automating a bunch of steps that you would take to collapse brushes into models. It could be that there are just too many objects used at once; another possibility is that some objects are not supported. I don't have time atm to test it past what we've been using it for in Black Mesa; and all of the times I've used it it's working as expected. But I'm usually not collapsing entire maps at once.

Well yeah, my purpose is to turn the whole map into a model, making it able for exportation, rather than attaching a pillow to a couch.  ;D