Wall Worm 2.924 Released

Started by wallworm, November 06, 2016, 04:10:00 PM

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wallworm

Version 2.924 released on 11-6-2016

   * VMF Exporter: Updated the VMF Exporter to have the correct Default Alpha setting turned ON. Previously, it was turned off which would cause the Alpha Blends to be inverted.
   
   * VMF Exporter: Updated VMF Exporter to get the Smoothing Group from the first face in a displacement instead of the SG spinner on displacements. The SG spinner on displacements is being deprecated.
   
   * VMF Exporter: Updated the VMF Exporter to use better UV Axis for consolidated texinfos with the phantom sides of displacement brushes.

   * Materails: Added new setting into the WorldVertexTransition and LightMapped_4wayblend DX shaders called "Black Mesa Seamless". When on, uses an updated formula for the transformations of textures using seamless_scale.
   
   * Settings: Added new Material setting for "Black Mesa Seamless" that will make new instances of blend materials use the Black Mesa Seamless setting.
   
   * WWMT: Removed the bodygroup export method that would always add the parent model animations to all bodygroups.
   
   * WWMT: Updated the default model name from picked object to be lower case.
   
   * VMF Importer: Updated importer to fix brush import errors.

wallworm

Version 2.925 released on 11-7-2016

   * B2M: Added new b2m_lite Substance into WW installation. No longer requires an installation of Bitmap2Material with the new substance.
   
   * Scene to Model: Added some new settings in the Scene to Model function: Skip Hidden and Convert Models. Skip Hidden will force the function to skip objects that are hidden; Convert Models, when off, will skip collapsing MDL nodes into the new model.
   
   * Scene to Model: Fixed the Weld option not working as expected.

wallworm

Version 2.926 released on 11-9-2016

   * Viewports: Added new Macroscript in Wall Worm to automatically change the snaps to 3D snaps in perspective views and 2D/2.5D snaps in other views.
   
   * MDL: Updated the MDL plugin to generate more valid collision hulls. The hulls will no longer be unselectable--however they are still rotated incorrectly and have other issues that we are looking into.

wallworm

Version 2.927 released on 11-9-2016

   * Viewports: Updated the new Viewport Auto Snap Mode to properly initiate in 3ds Max 2017.

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