Get Hammered to the Max
Started by wallworm, December 29, 2016, 06:50:00 PM
Quote from: wallworm on July 26, 2018, 10:07:57 AMJust a heads up. After more testing, I have discovered that the FBX does preserve the 4way blend channel. Unfortunately, it moves it from channel 10 to channel 2 (at least for a return trip to Max). So you can still render the blends in other DCC provided you have a shader for that in the DCC that will use the data as needed.The DX shader used in Max is preserved in the FBX and comes back to Max fine.The remaining question would be if Maya can use Max's FX files. If so, it may just be an issue of the path to the bitmaps not working in the FBX for how Maya expects them.Finally, in terms of baking an entire level. Doing this would be catastrophic for almost any target application as mentioned in an earlier thread. The only sane solution is to replicate the 4way shader in the target DCC or game engine.