Author Topic: Auto-planar UV mapping Request  (Read 1689 times)

Shirk

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Auto-planar UV mapping Request
« on: January 12, 2017, 10:02:16 PM »
Im not sure if this is the correct place to post this, but I am wondering if I can request a new script / feature that will help level design for other engines such as Unity or UE4. I feel as its a pretty simple request since some of the other tools (CorVex) already do this in a similar way, but not the desired way for non BSP engines.

What Im asking is if there could be a new modifier made that will automatically unwrap all faces of the mesh when creating and editing a mesh, exactly like how ProBuilder for Unity or how mesh editing and creation work in Source 2. Im asking this because having UVs created and updated in realtime can save a lot of time and work, especially for geometry and it would be immensely useful.

I hope I got my point across, if not I will try to explain better of what I mean.

Here is a video of Source 2 and what Im talking about. See how every extruded face automatically becomes unwrapped? That is what Im asking for in 3ds max.

https://a.pomf.cat/lixnsi.webm
« Last Edit: January 12, 2017, 10:36:06 PM by Shirk »

wallworm

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Re: Auto-planar UV mapping Request
« Reply #1 on: January 12, 2017, 11:25:43 PM »
Well I am going to ask for this directly to the Max devs as it is something I think is important with epoly editing.

But until it's here, you can already accomplish this for the most part.

  • Make an editable Poly
  • Add a Vol. Select Modifer
  • Add a Map Scaler modifer
  • Go back to baseobject (epoly)
  • In modify stack, turn on Show End Results
  • Start Extruding, editing

Now there are limitations but it's generally what is wanted.

wallworm

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Re: Auto-planar UV mapping Request
« Reply #2 on: January 13, 2017, 12:09:13 PM »
« Last Edit: September 01, 2017, 12:28:48 PM by wallworm »

Shirk

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Re: Auto-planar UV mapping Request
« Reply #3 on: January 13, 2017, 12:51:59 PM »
Thank you! This is nearly exactly what is needed, it will make editing and iteration much quicker now (as a lot of the time I work based off of textures).

wallworm

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Re: Auto-planar UV mapping Request
« Reply #4 on: January 21, 2017, 12:57:09 PM »
New video: