Get Hammered to the Max
Started by wallworm, May 27, 2016, 01:49:34 PM
Quote from: the6thmonkey on January 05, 2017, 12:54:42 AMI encountered three main issues with my entry. The first issueThe second issueThe third issueAll these issues meant that the time investment required to produce a quality entry eventually forced me out.
Quote from: Joris Ceoen on January 05, 2017, 04:49:42 AMThe only thing I really do not understand is how everything had to be custom content. Can you direct to the rule that states this?
Quote from: the6thmonkey on January 05, 2017, 12:54:42 AMThe first issue was that I found myself frequently frustrated using the wallworm tools for all elements of the level, instead of where the tools excelled (but understandble that you wanted that). At the time of working on my entry I felt certain that the buildings I was making, with complex roofs and texture alignment, could have been built and textured in 1/10th of the time in hammer...
Quote from: Joris Ceoen on January 05, 2017, 04:49:42 AMWith that said, I agree with your first issue only on the texturing aspect. Unless you have PolygonMap, texturing in 3DS Max can only be a pain if you are not familiar with UVW-mapping and the concept of planar texturing. Things like textures with 2-1 powered resolutions which cannot get the ratio right, or wanting the same scale and alignment on nearby objects etc...
Quote from: the6thmonkey on January 05, 2017, 12:54:42 AMThe second issue for me was the custom content issue, where almost everything has to be custom. As an example, I had a building in my level that was going to be a house. To make it believable I would have been required to have produced a massive quantity of custom models for each individual room which is very time consuming.
Quote from: the6thmonkey on January 05, 2017, 12:54:42 AMThe third issue, is that whilst the skills may be basic to learn on their own, when there are so many tasks where new knowledge is required, it can get overwhelming. Especially when half way through the contest I realised that there were far more skills to learn than I anticipated learning (promo tools).
Quote from: Joris Ceoen on January 05, 2017, 04:49:42 AMThe only thing I can think off, is to either start a contest after some people (± 10) have showcased actual working levels, as proof they understand how 3DS Max and the tools work
Quote from: Joris Ceoen on January 05, 2017, 04:49:42 AMmake a small contest, like maps for ar_ modes or demolition (small maps).
Quote from: Joris Ceoen on January 05, 2017, 04:49:42 AM...start a collab with a community like MapCore or GameBanana... Overall I think a bridge needs to be crossed for many people, and perhaps through a buildup with small contests to begin with, that's a good start. At least to get many people on board (enough so a contest can actually have place).