Wall Worm 3.06 Released

Started by wallworm, March 17, 2017, 01:52:17 PM

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wallworm

Version 3.06 released on 3-17-2017

   * Displacements: Added new function to expand current vertex selection or face selection to the verts/faces that belong to the same underlying displacement as the current sub-object selection in a sculpt mesh.
   
   * Displacements: Added function to assign materials to displacements from a sculpt mesh in the Wall Worm functions rollout. This allows you to update the sculpt mesh's materials without having to collapse and rebuild the sculpt mesh.
   
   * Displacements: Added function to assign lightmap scales to displacements from face selections in a sculpt mesh.
   
   * Displacements: Added the Sew Selected Vertices function in the Sculpt Mesh rollouts.
   
   * Macros: Fixed bug in the Sew Selected Vertices macroscript that was causing the function to fail.

wallworm

Version 3.061 released on 3-17-2017

   * VMF Exporter: Fixed incorrect UV dimensions on brushes when the texture used on it has a relative file system path.

wallworm

Version 3.062 released on 3-18-2017

   * Displacements: Added ability to set displacement flags in the Sculpt Mesh's rollouts. Works on selected faces.
   
   * WWMT: Added new fields in Sequence Rollout of main WWMT Floater to assign sound events to sequence frames.
   
   * WWMT: Added AE_CL_PLAYSOUND events to sequences when sounds are assigned to the sequences.

wallworm

Version 3.063 released on 3-18-2017

   * Entities: Fixed bug where the Brush Entity list wasn't being saved into the Entity Definition file.

wallworm

Version 3.064 released on 3-18-2017

   * Entities: Fixed bug parsing FGD files in WW Free.
   
   * WWMT: Updated the function in WWMT Sequences rollout to not automatically fetch sounds until the fetch button is pressed.
   
   * WWMT: Updated the function to fetch game sounds to gather sounds from all sound files in the sound manifest file. Works in Max 2015+.

wallworm

Version 3.065 released on 3-19-2017

   * MDL: Fixed a bug that could happen if MDL node's submodel was set to a model that had missing data.

   * Displacements: Set default color in a Vertex Paint for Paint Alpha to white because the default vertex color on a new displacement is black.

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