Wall Worm 3.066 Released

Started by wallworm, March 20, 2017, 03:05:46 PM

Previous topic - Next topic

wallworm

Version 3.066 released on 3-20-2017

   * Macroscripts: Updated some of the macroscripts included with WW. These include new macroscripts related to the Normal Tools addon you can get from WW, among others.
   
   * Importers: Updated Mass Model Fetch to display information about the import status in Max's status bar.
   
   * Importers: Updated the VMT Importer to not automatically append to a VMT Import library.
   
   * Importers: Updated the VMT Importer to try to guess the correct material path for imported brush materials.
   
   * Importers: Updated the VMT Importer to give you several options when importing a single VMT file: Add to current selection; Add to Material Editor slots; Add to a import material library.
   
   * Importers: Updated the VMT Importer to add the imported material as a submaterial of the object's material if the object's material is a Multi/Sub-Object Material; otherwise, it replaces the object's material.

wallworm

Version 3.067 released on 3-22-2017

   * WWMT: Fixed bug exporting a WWMT with no meshes. Was causing a maxscript error.
   
   * Settings: Updated the global settings such that it will always save default model/material paths even if user has not explicitly set them.
   
   * Settings: Fixed quirk where the global preset paths for models/materials would often get a copied version that had backslashes instead of forward slashes.
   
   * WWMT: Updated WWMT functions to properly assign a default model/material path if none are set in global settings.
   
   * Convert Scene to Model: Added new option to remove DX Shaders. This alleviates problems where displacement terrains used as culling objects won't get their materials assigned to new models.

wallworm

Version 3.068 released on 3-24-2017

   * VMF Exporter: Added some data checking for valid fade distances that could cause invalid formatting in VMF.
   
   * Entity Explorer: updated the functions for updating fade distances to sanitize data.
   
   * Scene Explorers: Fixed bug where opening the Entity Explorer, Brush Explorer or Displacement Explorer in a scene that had been closed and reopened. The reopened scene would not actually show the proper explorer columns.
   
   * VTF Importer: Added Alpha Channel support in the VTF Importer in WW Pro for Max 2014. Was previously only available in Max 2015+.

wallworm

Version 3.069 released on 3-24-2017

   * WWMT: Added new setting in WWMT to manually set the collision type ($collisionmodel or $collisionjoints) if needed. Defaults to Auto which will export types based off of logic WW has always used previously. This setting is only in Modify Tab.
   
   * Settings: Added new function to reset the Model Cache in the scene when switching to a new Game Preset. This avoids problems of switching mods and the new files get a model from previous game during the same Max session.
   
   * MDL: Updated function for reseting session data to not delete the current MDL cache to optimize performance between loading scenes.
   
   * WWMT: Added listener to file post open to close the WWMT Floater to avoid MAXScript errors due to deleted nodes.
   
   * Displacements: Added new checkbox in Sculpt Mesh Commit functions called Show Commit Status. When on, that progress of the commit will be printed in the Max status bar.

SMF spam blocked by CleanTalk