Wall Worm 3.19 Released

Started by wallworm, May 27, 2017, 03:25:42 PM

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wallworm

Version 3.19 released on 5-27-2017

   * Shaders: Updated the Lightmapped_4WayBlend DX shader. May fix runaway memory leak experienced by some users when painting 4way Blends on displacements.
   
   * Convert Scene to Model: Updated the Hull generation functions to properly scale a MDL's Hull and weld its vertices when acquiring hulls from MDL nodes. Reduces cleanup and edits during clustering.
   
   * Menus: Added new function to Hide All WWMTs in the Wall Worm Utilities submenu. Function will hide all WWMT Helpers and their associated components.

wallworm

Version 3.191 released on 5-30-2017

   * Shaders: Updated the functions to create the Lightmapped_4WayBlend DX shader to always set the bitmap gamma to 1.0 for the shader bitmaps. If not set to this, the blending between textures is not going to match what it looks like in Hammer.
   
   * Settings: Added some new defaults to when loading these games: Day of Infamy and Insurgency.

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