Wall Worm 3.195 Released

Started by wallworm, June 26, 2017, 11:15:39 PM

Previous topic - Next topic

wallworm

Version 3.195 released on 6-26-2017

   * Settings: Added new global setting that will enforce WWMT to export models to use lowercase file names. This new setting is on by default.
   
   * Displacements: Updated the Sculpt Mesh topology listener to test face count instead of vertex count. This allows welding vertices in the sculpt mesh.
   
   * Shaders: Added new Moss parameters into the DX shaders for WorldVertexTransition and Lightmapped_4WayBlend. Parameter not used in most Source games.
   
   * Installation: Updated the License Key Validator to strip tabs and newlines which users sometimes unknowingly enter into the license key field when activating Wall Worm Pro.
   
   * Entities: Fixed bug loading the Point/Brush Entity floaters when the Entity Cache is older and doesn't contain the entity description data.
   
   * Utilities: Added new Expanded Object Colors function. Can turn on in the global Settings Misc tab.
   
   * MacroScripts: Added new script called "Lower Case Paths" that will convert all selected WWMT Helpers to use lowercase model path, material path and model name. If no WWMT Helpers selected, will convert all in scene.

   * Problem Checker: Added check for WWMT Helpers in scene that have identical export paths.

SMF spam blocked by CleanTalk