Author Topic: Making a Price is Right Wheel  (Read 44 times)

NG

  • Newbie
  • *
  • Posts: 6
  • Karma: 1
  • Acolyte
    • View Profile
Making a Price is Right Wheel
« on: November 10, 2017, 03:53:45 PM »
How do I transition from the different states in the qc? Idle -> Pull -> Roll (infinite loop) -> RandomEnd
Thanks!

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3385
  • Karma: 95
  • Behind me?
    • View Profile
Re: Making a Price is Right Wheel
« Reply #1 on: November 10, 2017, 05:59:22 PM »
Basically, animate the wheel where frame 0 is full stop, then set a keyframe at frame 2, from there animate it start spin, spinning, then spinning down. After that, use the sequence rollout in WWMT and make a sequence called start, another called spin, and another called stop. Now for each set frame 2-start end, spin-start tp spin end, and start stop to stop end in the three sequences, For the spin one set the loop option. Now export.

NG

  • Newbie
  • *
  • Posts: 6
  • Karma: 1
  • Acolyte
    • View Profile
Re: Making a Price is Right Wheel
« Reply #2 on: November 10, 2017, 06:24:46 PM »
So I have to handle animation logic in Hammer? I'm using logic_random for the sequence selections (each Price has a keyframe),
How do I make the sequences blend together? (Idle -> StartSpin -> Loop -> Random sequence. ) The in and out of loop is not understood.
« Last Edit: November 10, 2017, 06:26:40 PM by NG »