Wall Worm 3.52 Released - Goldsource BSP compiling and RMF Export added

Started by wallworm, January 06, 2018, 02:05:25 PM

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wallworm

Version 3.52 released on 1-6-2018

   * Exporters: Added a RMF exporter. Exports brushes, entities, world. Groups and Visgroups not yet supported.
   
   * MDL: Fixed bad rotation on WallWormMDL nodes that are using a WWMT Helper as the data source to not rotate improperly if the WWMT Helper has the Rotated origin option turned on.
   
   * RMF Importer: Updated the RMF Importer code under the hood.
   
   * VMF Exporter: Fixed problem where WWMT Proxies could be skipped at export time.
   
   * VMF/RMF/Map Exporter: Updated the exporter for game levels to only default to the current engine type, but still allow saving to other types.
   
   * Entities: Fixed bug where the properties to export in an entity would not update when tying to a new entity until after the scene was re-opened.
   
   * VMF Exporter: Fixed VMF Exporter UI forgetting the Vertex/UV precision values.
   
   * MAP Exporter: Fixed MAP exporter ignoring the vertex/uv precision values.
   
   * MAP Exporter: Updated the Map exporter to support compiling directly into Goldsource.
   
   * Settings: Added new fields into paths settings: xwad and WADs.
   
   * Anvil: Added WADS property to the World > Map Properties rollout.
   
   * MAP Exporter: Fixed WAD paths being written into incorrect property "wads". Now correctly goes to "wad" property.
   
   * MAP Exporter: Updated the WAD list exported into the the MAP file's wad property: Now exports [mapname].wad,  wad list in Anvil's World > Map Parameters < Wads fields and wad list in global settings WADs list. Checks for the wads to exist before adding.
   
   * MAP Importer: Updated Map Importer to store the map's WAD list into the map properties.
   
   * MAP Exporter: Updated the Map Compiler to derive CSG compile parameters from the VBSP options. Use the tag "<CSG>" in the VBSP options to set CSG. All text after the <CSG> tag will be used in the CSG compiler. Goldsource-only.
   
   * Menus: Added "Classify Scene Nodes" to the Wall Worm Utilities menu. Function will reset/reclassify all nodes in the scene in the event that the level exporter data needs to be reset.

wallworm

Version 3.53 released on 1-7-2018

   * Bodygroups: Added new spinner for the Blank Model Index. Allows setting the Blank model to be in slots other than the first entry.
   
   * Bodygroups: Added new button "Assign Selected BG to WWMT" to assign the selected Bodygroup Helpers to a picked WWMT Helper. Found in the Bodygroup floater.
   
   * Bodygroups: Fixed the Assign Selected WWMT to BG button not working in the Bodygroups floater.

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