Wall Worm 3.66 Released

Started by wallworm, March 28, 2018, 03:41:30 PM

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wallworm

Version 3.66 released on 3-28-2018

   * MacroScripts: Added new macros for removing entities from WWMT Helper geometry. Found under Wall Worm Model Tools menu.
   
   * Problem Checker: Added check for WWMT Helpers that have entities tied to their geometry objects.
   
   * Problem Checker: Made the Problem Checker floater dockable.
   
   * Problem Checker: Added check for valid Game Info path.

wallworm

Version 3.662 released on 3-28-2018

   * VMF Exporter: Fixed bad logic for skipping hidden objects and a sculpt mesh was unhidden--but the displacements were being skipped.
   
   * Displacements: Fixed bug clicking the Revert to Pieces button.

wallworm

Version 3.665 released on 3-30-2018

   * Textures: Updated WW Pro to stop adding $normalmap as an extra texture slot for bumpmaps. This will stop new materials from generating both a $bumpmap and a $normalmap. ($normalmap should only be used in the Refract shader).
   
   * Settings: Fixed Create Local GameInfo button crashing with Gmod.
   
   * Settings: Updated the Create Local GameInfo function to open the cfg/mount.cfg file instead of gameinfo.txt when the current game is Gmod.
   
   * Settings: Added new user prompt with the Create Local GameInfo prompt when not creating a local game info from a game that this feature has been tested on. Currently, this function isn't working properly with Gmod and CSS. It has only been verified to work in CSGO and Black Mesa.
   
   * Settings: Updated the default normal map compression settings in WW Pro to DXT5/DXT1 to reduce files sizes. Previsouly defaults were BGRA8888/BGR888. Individual WW Pro users can change this in their global settings or override per bitmap.

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