Author Topic: animating a two handed object using bones system(file attached)  (Read 1463 times)

oday696

  • Newbie
  • *
  • Posts: 9
  • Karma: 0
  • Acolyte
    • View Profile
Hello    (i have attached max file in this thread https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-a-two-handed-object-file-attached/td-p/7849298)

can someone help with this file., i'm trying to animate a soldier holding a gun with two hands using link constraints, but there seems to be an issue.

what i did is that i added a link constraint on the weapon and linked it to the right hand bone(worked fine), and added a link constraint to the the left hand bone(to try and link the two hand bones so everything gets driven by the left hand bone).but for some reason immediately after adding the the link constraint to the left hand bone, the left hand(mesh and bone) moved away from the its original place (right at the end of the arm) and got connected to the ground. is there anyway to fix this? or is there any other possible way to make the movement of the weapon affect the two hands(bones with mesh)?   . can i perhaps link the hands(mesh) to the weapon??this doesn't work because when i animate the bones, the hands move without the weapon .
the major issue that i have is that when i add a link constraint to the bones, the bones location shift downwards to the ground.

ps: is there any uses of the imported attachments(using wallworm plugin to import qc files, u get imported attachemnts) that contain "point helpers" in this situation? can i use the point helpers to help me with this issue
« Last Edit: March 13, 2018, 09:42:31 AM by oday696 »

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3528
  • Karma: 98
  • Behind me?
    • View Profile
Re: animating a two handed object using bones system(file attached)
« Reply #1 on: March 15, 2018, 03:29:39 PM »
Sorry I've been under-the-weather and very busy.

I haven't opened your scene yet but my best advice is to look up the docs on using Link Constrain. I found this video which should hopefully help out:



As for the attachments from the import, it's probably a good idea to use those as that is their real purpose (attaching weapons and other props). But you are not required to do that.

oday696

  • Newbie
  • *
  • Posts: 9
  • Karma: 0
  • Acolyte
    • View Profile
Re: animating a two handed object using bones system(file attached)
« Reply #2 on: March 20, 2018, 05:40:21 AM »
that's a very helpful tut, thanks. but  still i'm facing a different issue which is when i add a link constraint to any bone, the bone location changes without even setting a target. check the screenshot i have attached.

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3528
  • Karma: 98
  • Behind me?
    • View Profile
Re: animating a two handed object using bones system(file attached)
« Reply #3 on: March 28, 2018, 12:17:29 AM »
Sorry I did not respond sooner. I'm afraid I'm not sure what is causing your issue. You may need to post a file.

oday696

  • Newbie
  • *
  • Posts: 9
  • Karma: 0
  • Acolyte
    • View Profile
Re: animating a two handed object using bones system(file attached)
« Reply #4 on: March 28, 2018, 07:09:02 AM »
hello man, i have attached a link of a post i made in 3dsmax forum about this issue, and in that link u can see the attached file
https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-a-two-handed-object-file-attached/td-p/7849298
. the size is 13mb, so i can not attach it in this forum. but yeah the main issue is when i import models through wallworm smd importer, i cant use link constraint on the models bones otherwise they shift their positions like in the attached picture up. i don't know what's wrong.
« Last Edit: March 28, 2018, 07:57:26 AM by oday696 »