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Author Topic: Wall Worm 3.745 Released  (Read 236 times)

wallworm

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Wall Worm 3.745 Released
« on: May 22, 2018, 02:32:23 PM »
Version 3.745 released on 5-22-2018

   * Macros: Added some new macros that can be assigned via the Customize menus. Most relate to the Carver plugin (when installed).
   
   * VTF Exporter: Fixed bug hitting the ^ button in the VTF Exporter dialog in 3ds Max 2019 for textures that are not yet given a WW Pro VTF texture attribute.
   
   * VMT Exporter: Fixed bug in WWMT VMT exporter where it was not always honoring the material name method setting.
   
   * VMT Exporter: Fixed WWMT VMT exporter UI not known that a VMT has already been exported and de-selecting it.

wallworm

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Re: Wall Worm 3.745 Released
« Reply #1 on: May 24, 2018, 11:54:22 AM »
Version 3.747 released on 5-24-2018

   * MDL/WWMT Proxies: Fixed bug when a WallWormMDL node is generated with missing materials.
   
   * Displacements: Fixed rare bug where a Sculpt Mesh commit function would fail because of undefined vertex alpha in WW Pro.

wallworm

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Re: Wall Worm 3.745 Released
« Reply #2 on: May 30, 2018, 01:05:16 PM »
Version 3.748 released on 5-30-2018

   * MDL: Added new utility to create Substitute meshes of MDL nodes (useful for the Convert Scene to Model tools when needing to cull models that cause problems with booleans).
   
   * Displacements: Added some selection/view functions into the Displacement Floater.

Note that I reloaded a new version moments after posting news of this on Discord. If you get a MAXScript error when running functions to select MDL nodes, then update.

I also updated the docs on Convert Scene to Model with a section on optimizing your scene for most efficiently using the tool.

wallworm

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Re: Wall Worm 3.745 Released
« Reply #3 on: June 05, 2018, 10:25:20 AM »
Version 3.749 released on 6-5-2018

   * Utilities: Fixed error running Hide LODs function when a WWMT helper has been deleted.
   
   * Point Entitis: Fixed bug if user deleted a newly placed point entity before placing entities was finished.
   
   * Entities: Re-enabled the MAXScript Entity parser in 3ds Max 2018+. Function still broken in Max 2017.