Author Topic: Wall Worm 3.76 Released  (Read 139 times)

wallworm

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Wall Worm 3.76 Released
« on: June 15, 2018, 04:16:24 PM »
Version 3.76 released on 6-15-2018

   * Displacements: Added new Geometry Primitive called Sculpt Proxy. This objects can be used to represent sculpt meshes coming from xref scenes.
   
   * Displacements: Added new Geometry Primitive called Disps Proxy. This object represents the mesh surface of all displacements in the scene.
   
   * Displacements: Added several new buttons in the Displacement floater that work with the new displacement proxy functions.
   
   * Displacements: Fixed Displacement Floater not using default settings for displacement power, lightmap scale, etc.

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Version 3.753 released on 6-14-2018

   * VMF Exporter: Fixed VMF Exporter not saving new presets correctly.



Note that the new displacement primitives are primarily for helping work with displacements and sculpt meshes without having to have access to them directly (for example, if you want to use a sculpt mesh found in an XRef Scene). I will document these in the near future.

wallworm

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Re: Wall Worm 3.76 Released
« Reply #1 on: June 20, 2018, 12:10:58 PM »
Version 3.762 released on 6-20-2018

   * Convert Scene to Model: Updated the function to reselect objects when there is a total boolean failure.
   
   * WWMT: Added button to select all the meshes for a WWMT Helper in the modify tab.
   
   * Importers: Added a Quiet and a Vtex option for the WAD importer in the Material Library Generator.
   
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Version 3.761 released on 6-17-2018

   * Convert Scene to Model: Fixed models often not being accepted in conversion after the v3.752 update.

wallworm

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Re: Wall Worm 3.76 Released
« Reply #2 on: July 05, 2018, 05:15:37 PM »
Version 3.766 released on 7-5-2018

   * WWMT: Removed all instances where a MAXScript error might happen when pressing buttons in the WWMT Floater when the WWMT Helper assigned to the floater was deleted.
   
   * VMF Exporter: Optimized exporter to not automatically query all scene nodes unless settings for scene include settings to export legacy objects. Speeds up export times.
   
   * VMF Exporter: Updated default UV precision to only 3 decimal points and vertex precision to 6.
   
   * Scene Manager: Now tracks Forest_Pro, RailClone_Pro and PropLine nodes.

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Version 3.765 released on 6-29-2018

   * FGD Parser. Fixed a bug in WW Pro FGD Entity Parser that was crashing on latest Black Mesa FGD.
   
   * Convert Scene to Model: Added new option Hull Unknown. This will use Quick Hull to make a hull of each element of each object excluding Plane and WallWormDetailProp classes.

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Version 3.764 released on 6-24-2018

   * Displacements: Fixed bug in Sculpt Mesh when assigning materials to face selection with sculpt functions.
   
   * Materials: Fixed bug in VMT exporter that would reset a 4way blend shader to a lightmappedgeneric shader every time exporting materials with the Export Brush Textures function.

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Version 3.763 released on 6-20-2018

   * VMF Exporter: Fixed the VMF Exporter always setting a brush to visible if it had any displacement, even if the displacement and brush or their layers were hidden.

wallworm

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Re: Wall Worm 3.76 Released
« Reply #3 on: July 16, 2018, 02:08:53 PM »
Version 3.769 released on 7-16-2018

   * Textures: Added new OSL Map Swirl.
   
   * WWMT: Added $noforcedfade and $autocenter to WWMT. Controls found in modify tab of WWMT Helper (not in WWMT Floater).
   
   * VMF Exporter: Updated some of the tooltips to be up-to-date and more accurate.
   
   * VMF Exporter: Added support for VRayLight and VRaySun.