WWMT 1.89 Released

Started by wallworm, March 08, 2013, 09:20:50 AM

Previous topic - Next topic

wallworm

Version 1.89 released on 3-8-2013

◦ RES/PAK Now collects maps/cfg/mapname.cfg (used in CS:GO).
◦ ADDED Sprite Tools. Sprite tools can convert sprite cards to IFL files and IFL lists to sprite cards. Can also simply animate a sprite card. Also creates pseudo-sprites inside the 3ds max environment.
◦ UI Rearranges some of the menu items. New submenu called Wall Worm Extras where you can find Material Merger, Sprite Tools, Quick Parent Link and Scale Fix.
◦ Updated Problem Checker to see if the Bin Directory is set to where VTEX.EXE and STUDIOMDL.EXE are located.
◦ WWMT Updated Bodygroup Functions in WWMT. You can now set a WWMT model to be in multiple bodygroups instead of just one. To do this, you need to use the new Bodygroup tool in the Wall Worm Model Tools sub-menu.
◦ WWMT Bodygroups now properly export animations again. Animations were broken in bodygroups for many months.
◦ WWMT Bodygroups will now inherit the animations of the main model.
◦ WWMT Bodygroup Skins now work.
◦ WWMT You can now use meshes as bones in a skin modifier without the mesh exporting as a mesh (only exports as a bone) if the mesh isn't assigned as a mesh in WWMT for that object. This allows you to skin a hull to an animated mesh for example. To use add a bone to a Skin for the mesh but don't add any weight and/or assign the bones with the Assign button in the Bone Tools (Wall Worm > Wall Worm Model Tools > Bone Tools).
◦ WWMT Automatic LODs no longer create an unused material when generated. This will stop the random VMT prompt in the texture exporter for materials you are not sure where it came from. This will not remove that from pre-existing LODs.
◦ SMD No longer chokes when exporting a model with a Skin modifier that has verts with a 0.0 weight. The output still won't be correct... but at least the model will compile. Hint: Make sure all verts are weighted to a full 1.0 between all bones in your Skin.


Since one of the main aspects of this update is Bodygroups, I have updated the Bodygroup docs. Unfortunately, it's still using the old video. I'll try to update that video soon.

SMF spam blocked by CleanTalk