WWMT 1.915 Released

Started by wallworm, May 21, 2013, 05:50:33 PM

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wallworm

Version 1.915 released on 5-21-2013

   * Point Entity: Added properties iconsprite and studio. At moment studio is not used. However, if you have a material library named Editor.mat in your material libraries folder or have a material in the scene with the entity's iconsprite name, then new entities will use that material.
   
   * Entities: Added ability to type in the Soundscape Name.
   
   * Entities: Added Pick button for Target properties.
   
   * Entities: Added ability to add custom Output name.

   * Entities: Added links to WW docs site AND to Valve WIKI per the entity definition. Links are at bottom of modify panel when selected.

   * Point Entity UI: When adding new entities, the entity will use the Hammer icon for the material if the above settings are correct. If you've already cached your entities, you will need to reparse your FGD in the global settings.

   * Point Entity UI: Updated the "Selection as Point Entity" function to collect data from legacy entities (like Convexity entities) and prefill them into the entity. The legacy ent values are then erased.

   * Anvil: Updated the path tools to use the new entity system if you have an FGD set.

   * Proxies: Updated the prop_type menu to use the new entity system if you have an FGD set.

   * Material Library Generator: Updated to include $phong and $selfillum.




Unfortunately, each time the Entity capabilities are updated, you have to manually re-create the Entity Cache in WW. After updating WW, open the WW settings and click the Reparse button for your FGD. This is because the entity definitions/controls get cached to load more quickly. I think that most of the entity capabilities are now done and I probably won't be updating them again for a while unless there is a drastic bug someone finds... so you shouldn't have to reparse very often. The only other times you'd want to reparse is if you update your FGD itself.

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