Wall Worm 2.753 Released

Started by wallworm, January 04, 2016, 06:01:40 PM

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wallworm

Version 2.753 released on 1-4-2016

   * Settings: Updated the Global Settings UI to be more organized and easier to maintain in future released.
   
   * Settings: Added new setting called Extra Paths. This lets you set extra mod roots that get looked up for materials and VTF files.
   
   * Settings: Added Game EXE path. Now you can set the EXE file for your game so that the VMF exporter can properly launch it when compiling levels.
   
   * Settings: Fixed a bug with the Project folder not updating in the UI properly when changing presets.
   
   * Settings: Added setting for preferred default displacement power.

   * Materials: Added new menu called Auto Named Materials. When On, WW will name newly created materials in the material editor based on the current default Model Material Path in global settings and the currently selected object name, if one and only one object is selected. If the object has no material, the object gets the new material; if it has a multi-material, the new material is added as a submaterial. And the WW Material Custom Attribute is added to the material. THIS FEATURE IS STILL EXPERIMENTAL and should be turned off when not specifically creating new materials.
   
   * Materials: Added new function to WW Material custom attribute to update all textures in material to match the path name of the material name. A button for this is in the Miscellanous rollout of materials and is labeled "Set All Textures to this Path."
   
   * Assets: Fixed bug in folder lookups when not using WW Pro. This will fix some bugs in the Material Library Generator and in the QC importer.
   
   * Material Library Generator: Updated Material Library Generator to include a checkbox for using the MAXScript function for material lookups in the case that the version in WW Pro is not finding assets as expected.
   
   * Material Library Generator: Updated the Recursive checkbox to be on by default.
   
   * Material Library Generator: Updated the create button to alert the user that a combination of Recursive on with a folder and file filter set to "*" can take a really long time--allowing the user to cancel and change settings if desired.
   
   * WWMT: Added function to export the reference mesh as OBJ or FBX alongside SMD and DMX. Controlled with new global settings in Models>WWMT section labeled "FBX" and "OBJ".

wallworm

Version 2.755 released on 1-6-2016

   * Settings: Fixed bug in global settings UI when turning on the Legacy Material Names.

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Version 2.754 released on 1-4-2016

   * Assets: Updated the Zip From Res function to not open the maps folder until after the ZIP is finished to avoid windows locking the zip file and blocking WinRar from adding assets to the ZIP.

wallworm

Version 2.756 released on 1-6-2016

   * Settings: Added new global setting for default Normal Method. Now you can set to a default method of your choice. Generally this should be set to Auto for WW Free and Explicit for WW Pro. (Explicit Normals is slow in WW Free and by using Auto it means the slow normals in WW Free will only be used if the model has an Edit Normals modifier. However, if you deal with a lot of imported FBX from other applications, setting to Explicit Normals may be best for you even in WW Free. In WW Pro, exporting explicit normals is not slow.)

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