Author Topic: Wall Worm 3.844 Released  (Read 277 times)

wallworm

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Wall Worm 3.844 Released
« on: October 11, 2018, 06:05:16 PM »
Version 3.844 released on 10-11-2018

   * Security: Added digital signatures to all Wall Worm files. Files are signed by Wall Worm LLC.

   * Visgroups: Added new Visgroup manager to allow more Hammer-like visgroups.
   
   * VMF Importer: Added new visgroup nodes to VMF Importer to bring in Visgroups.
   
   * Settings: Added new level design setting for Auto Visgroup User. When on and the Miscellaneous Name setting is not empty, automatically adds newly created nodes to a visgoup matching the User's name. Helpful for multi-user teams working on same files.
   
   * Display Floater: Fixed the Triggers option not working.
   
   * Display Floater: Fixed classification of multi-node brush entities.
   
   * QC Importer: Updated QC importer to place Morpher modifiers below any skin modifiers.
   
   * VMT Importer: Fixed a bug importing a VMT where the Shader was LightmappedGeneric but the VMT included $basetexture3 or $basetexture4.
   
   * Displacements: Fixed bug selecting a sculpt mesh when one of the displacements is missing it's brushnode.
   
   * VMF Exporter: Fixed bug exporting a scene when a displacement is missing it's brushnode.
   
   * Convert Scene to Model: Added new auto-culling options from latest Carver plugin. Requires Carver 1.38+.
   
   * Hull Helper: Updated the V-HACD library to version 2.

wallworm

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Re: Wall Worm 3.844 Released
« Reply #1 on: October 21, 2018, 01:42:41 PM »
Updates this week include new docs on the new Visgroup Manager.

Version 3.848 released on 10-21-2018

   * Auto Visgroups: Fixed bug selecting an Autovisgroup in the Visgroup Manager that had objects deleted from the scene.
   
   * Displacements: Added a check on creating new displacements from a brush that will check to see if the selected face already has a displacement--will skip that face.

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Version 3.847 released on 10-20-2018

   * Auto Visgroups: Added FGD-driven Auto Visgroups in WW Pro. Found in Visgroup Manager.
   
   * Visgroup Manager: Added buttons to Visgroups to select object sub-selections inside current visgroup.
   
   * Convert Scene to Model: Added several new clustering presets (like Foliage, etc).
   
   * Convert Scene to Model: Fixed bug where the Do It button could get stuck in an inactive state.
   
   * Convert Scene to Model: Updated the function to list clustered WWMT props to prefill when re-opening the floater.

   * Materials: Updated the function to convert a Blend material into a WorldVertexTransition to properly set display textures when using the Black Mesa DX shader.
   
   * System: Updated the paths for WW Pro Assemblies to support different .NET versions for different Max versions.

wallworm

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Re: Wall Worm 3.844 Released
« Reply #2 on: October 22, 2018, 07:42:02 PM »
Version 3.849 released on 10-22-2018

   * SMD Exporter: Fixed bug exporting models in WW Pro after 3.847 for many versions of Max.

wallworm

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Re: Wall Worm 3.844 Released
« Reply #3 on: October 22, 2018, 11:19:50 PM »
Version 3.85 released on 10-22-2018

   * WWMT: Fixed button to create new Eye object in WWMT Modify tab.

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Re: Wall Worm 3.844 Released
« Reply #4 on: October 26, 2018, 11:53:34 AM »
Version 3.853 released on 10-26-2018

   * VMF Importer: Updated the VMF Importer to not warn about nodes in the scene if the only nodes are Visgroup nodes.

   * Importers: Updated the Open Max File from QC to do more lookups including in the mapsrc and modelsrc folders.
   

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Version 3.852 released on 10-24-2018

   * Settings: Updated the Settings function for the Project folder to create some standard required folders in the Max Project folder when using later versions of Max that broke some of the functions that should create them automatically (like the autoback, scenes and images folders).

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Version 3.851 released on 10-24-2018

   * Splines: Added the BorderSpline plugin into the WW install (for Max 2016+).
   
   * Importers: Added new menu Open Max File from QC. Will find the source Max file information in the QC if the QC was created by Wall Worm and prompt user to open that Max file or Merge contents into the current scene if file is found on system.

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Re: Wall Worm 3.844 Released
« Reply #5 on: October 29, 2018, 10:08:55 AM »
Version 3.854 released on 10-29-2018

* VMT Browser: Added new VMT browser to preview and load VMT files onto nodes. Works only in 3ds Max 2015+. Image scaling not yet implemented so large bitmaps are currently cropped.

* Displacements: Fixed bug in the Remove and Delete function of a sculpt mesh that was leaving behind unused displacement brush meshes.

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Re: Wall Worm 3.844 Released
« Reply #6 on: October 30, 2018, 11:07:01 AM »
Version 3.856 released on 10-30-2018

   * VMT Browser: Fixed VMT Browser using the VMT contents as the material name instead of the correct material name when creating a material in the scene.
   
   * VMT Browser: Fixed bug with preview often not showing selected material.
   
   * VMT Browser: Added button to send selected material to the Material Editor.

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Version 3.855 released on 10-29-2018

   * VMT Browser: Fixed bug previewing a material before some other functions had been loaded.
   
   * VMT Browser: Fixed incorrect preview scaling. NOTE: some VMTS still fail to preview and I am looking into it.

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Re: Wall Worm 3.844 Released
« Reply #7 on: October 30, 2018, 01:33:34 PM »
Version 3.857 released on 10-30-2018

   * VMT Browser: Added support to preview WorldVertexTransition and LightMapped_4WayBlend VMTs.