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Author Topic: importing light colour and brightness?  (Read 116 times)

lauris47

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importing light colour and brightness?
« on: May 01, 2019, 08:22:59 AM »
Hi, is it possible to import CS:GO light colour and brightness to 3Ds Max? I see that lights are successfully tr transfered, however brightness and colour do not match across Hammer editor and 3Ds Max.

Thank you.

wallworm

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Re: importing light colour and brightness?
« Reply #1 on: May 01, 2019, 08:45:44 AM »
The colors have always matched for me in all imports. Do you have WW properly configured with CSGO (the FGD pointing to the csgo.fgd in global WW settings)?

Note that in WW, the color implementation is broken into a color picker followed by a brightness spinner.

lauris47

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Re: importing light colour and brightness?
« Reply #2 on: May 06, 2019, 10:37:13 AM »
As always, thank you for your reply.

I imported FGD file from counter strike, inside WW settings. Other settings are auto configured from cfg file of counter strike as well.

I compared lighting settings (brighness and color) in Hammer editor and 3ds max again, and all lights are one colour and same brightness anyway.
So it does not work.


I noticed that Valve keeps the brightness inside alpha channel of the color, which is smart. In 3ds Max and Maya, brightness is a separate entity.


Do you have any other suggestions?

Thank you.

wallworm

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Re: importing light colour and brightness?
« Reply #3 on: May 06, 2019, 11:29:09 AM »
I will need to investigate. The colors and settings are always working for me so I will need to have more info and look into it.

* What version of Max (and what service packs).
* What version of WW
* WW Free or WW Pro

lauris47

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Re: importing light colour and brightness?
« Reply #4 on: May 06, 2019, 11:35:07 AM »
Thanks.

3Ds Max 2019. 21.0 -21.0.0.845
I also tried 2018 version, same result.

WW is Free version, 4.0.24

lauris47

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Re: importing light colour and brightness?
« Reply #5 on: May 16, 2019, 05:43:20 AM »
Hi, any update on this matter?

Thank you.