prerogative

Author Topic: Problems with ragdoll compilation.  (Read 219 times)

Yaragondo

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
  • Acolyte
    • View Profile
Problems with ragdoll compilation.
« on: July 11, 2019, 01:18:08 PM »
Hi there, im trying to export a ragdoll but when it compiles and i run the game (Garry's mod) and spawn it, it's a static mesh instead of Ragdoll, What can i do to fix it? Who can create a tutorial of how to export a skinned ragdoll mesh.

wallworm

  • Administrator
  • Hero Member
  • *****
  • Posts: 3635
  • Karma: 100
  • Behind me?
    • View Profile
Re: Problems with ragdoll compilation.
« Reply #1 on: July 15, 2019, 11:02:21 AM »
I am sorry I did not respond sooner--I was traveling.

Can you explain the steps you took to try and create the ragdoll?

You will need to make sure that the settings do not have $staticprop turned on. Also, you need to make sure to create a collision hull. This entails one convex mesh per bone that you want to use in the ragdoll.

Hopefully this helps get you on your way a little.