Get Hammered to the Max
Started by Pocket, July 25, 2019, 07:32:00 PM
Quote from: Pocket on July 26, 2019, 09:51:26 PMI can only spot the faces that I said render as invisible; I don't have a clue where the others are.
Quote from: Pocket on July 30, 2019, 01:47:02 AMRe-saving as BGR888 and rebooting 3ds Max did the trick. I think from now on I'm just going to use alpha-free versions of the textures for when I build the prop in Hammer, since I'm having to use a separate copy anyway that's outside of /materials/models/. I'm certain that way back when I started this project (using 3ds Max 2013 and whatever version of Wall Worm was available back then) it didn't matter, but it was also so long ago that I have no idea what the process was like.