Wall Worm 4.2.0 Released

Started by wallworm, October 14, 2019, 05:07:50 PM

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wallworm

Version 4.2.0 released on 10-14-2019

   * Wall Worm Pro Pack: Added new parametric Spline shape called CorVex Spline that creates splines from specified sections of CorVex nodes. Found under Shapes > Wall Worm category in Command Panel.
   
   * Wall Worm Pro Pack: Added several new Material ID options for CorVex nodes that are using the multi-floor setting.
   
   * Wall Worm Pro Pack: Fixed a MAXScript error when trying to assign a spline to a CorVex node that would cause a dependency loop.
   
   * Wall Worm Pro Pack: Added support for CorVexSpline to both CorVex and PropLine nodes.
   
   * Wall Worm Pro Pack: Updated PropLine to have better support for BorderSpline, allowing usage of more than just Knot mode and one sub-spline.
   
   * Wall Worm Pro Pack: Updated PropLine macros to work on PropLine nodes that have modifiers.

   * Visgroup Manager: Updated some visgroup functions to call forcecompleteredraw() because the visibility state was not always displaying in the viewport immediately.
   
   * Visgroup Manager: Added button in Visgroup Manager to create Visgroups from current scene layers.
   
   * Visgroup Manager: Added new button to delete selected visgroup.
   
   * Visgroup Manager: Added option to delete all empty visgroups.

   * VMF Exporter: Added support to export Visgroups (instead of Layers) as visgroups into VMF.
   
   * VMF Exporter: Added support for exporting objects into multiple visgroups.
   
   * VMF Importer: Added support for objects to import to multiple visgroups instead of just one.
   
   * VMF Importer: Updated VMF Importer to cache instance import paths and Container definition paths to import more quickly.
   
   * Settings: Added new setting to determine whether Visgroups or Layers are used for exporting into VMF visgroups. New default is to use Visgroups but legacy scenes will default to layers.
   
   * CSGO: Added support for TAR (Terri's Auto Radar) in Wall Worm. Found in Overview Exporter UI. Must have TAR installed to work.
   
   * Starter Kits: Updated Starter Kit brush generation to use CorVex if installed for generating brush entities.
   
   * Starter Kits: Added Day of Defeat tools to Starter Kits.
   
   * Starter Kits: Added a Tonemap Setup button to generate a logic_auto entity with outputs to a env_tonemap_controller entity.
   
   * Border Spline: Moved the Border Spline from the generic Splines category in the create tab of the Command Panel to a new cetegory called "Wall Worm".

wallworm

Version 4.2.7 released on 11-26-2019

   * System: Fixed bug in WW Pro SMD Exporter related to 3ds Max 2020.3.
   
   * Toolbars: Added two new toolbars to Brush Toolbar to create CorVex Splines from selected CorVex nodes.
   
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Version 4.2.6 released on 11-15-2019

   * CVS Report: Added Hull count to MDL report.
   
   * MDL Import Utilities: Added option to import MDLs based on expensive hull counts.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Wall Worm Pro Pack: Added new Material ID setting for CorVex Spline. Can be used with CorVex nodes to set specific IDs for CorVex sections derived from the splines.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Toolbars: Added two new buttons to create CorVex Splines from selected CorVex nodes.
   
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Version 4.2.4 released on 11-5-2019

   * Extras: Added a 3-Point Align macro.
   
   * Macros: Added macro to explode selected objects by their materials.
   
   * CVS Report: Fixed report excluding WWMT Helpers in some scenes.
   
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Version 4.2.3 released on 11-4-2019

   * Toolbars: Added new button called Clean for Brushes. When pressed, will tag selected objects to brushes and add several modifiers to the object: ReDeform (if available), Brushify (if available) and Turn To Poly with Remove Mid Edge Vertices turned on.
   
   * Brush Tools: Updated the WW brush tools to create Box, Cylinder, Pyramid and a few other primitives to automatically keep the length, width and height segments set to 1 when creating the geometry.
   
   * Wall Worm Pro Pack: Fixed bug loading in versions prior to 3ds Max 2016.

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Version 4.2.4 released on 10-30-2019

   * VMF Importer: Added new button to "Un Sky" objects to convert 3D skybox items to scene scale and then tag them as 3D sky objects.
   
   * VMF Importer: Fixed bug importing a VMF when it defined visgroupids starting at 0 instead of 1.
   
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Version 4.2.3 released on 10-22-2019

   * Wall Worm Pro Pack: Fixed some bugs in CorVex Spline when using some settings on Brush Mode Corvexes.
   
   * Wall Worm Pro Pack: Fixed PropLine not distributing along an Arc spline.
   
   * Wall Worm Pro Pack: Added support in PropLine for using Spacing, Divide and Size on all shape classes instead of just Line, Border Spline and CorVex Spline.
   
   * WWMT: Removed the -game parameter from the studiomdle.exe call when targeting Goldsource.
   
   * WWMT: Fixed the option to load a MDL in HLMV after exporting a model to Goldsource.

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Version 4.2.2 released on 10-16-2019

   * VMF Exporter: Fixed VMF exporter not honoring a PropLine's As Train setting.
   
   * Wall Worm Pro Pack: Fixed PropLine's Convert to Train function not setting up all proper values.
   
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Version 4.2.1 released on 10-15-2019

   * Wall Worm Pro Pack: Added a Reset Offset Mode in CorVex that replaces old checkbox for Reset Per Spline. New setting allows no reset, reset per spline object and reset per sub-spline. This applies to the Step and Slope offset modes.

   * Wall Worm Pro Pack: Fixed issue in CorVex when using CorVexSpline where the beginning/ending blocks of a wall would not always line up.

   * Wall Worm Pro Pack: Added several new CorVexSpline sub-spline options: Top Midline and Base Midline. These sub-splines will run along the middle of Wall Mode Covex sources.

   * Wall Worm Pro Pack: Added more control on the Reverse functions in CorVexSpline. Now can reverse specific subsections.

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