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Author Topic: Wall Worm 4.0.52 Released  (Read 28 times)

wallworm

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Wall Worm 4.0.52 Released
« on: September 13, 2019, 12:11:26 PM »
Version 4.0.52 released on 9-13-2019

   * Settings: Fixed settings not keeping separate default model/material path lists between presets.
   
   * VMF Exporter: Updated default non-textured UVs on brushes to use UV coordinates that align to world X/Y/Z axis.
   
   * VMF Exporter: Updated VMF Exporter to not always make material names upper case. Breaks with Hammer-convention but makes VMF data match case of actual assets.
   
   * VMF Exporter: Fixed missing entity data when tying an entity to some native brush objects like CorVex, ShellVex and Arch. Requires Entity Definition reparse.
   
   * VMF Exporter: Fixed Arch Primitive being excluded in VMF Exporter.
   
   * Entities: Fixed error when using the button to add brushes to an existing brush entity and picking the original entity.

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Version 4.0.50 released on 9-10-2019

   * Settings: Added settings checks when loading up settings. Looks for missing paths and prints in the MAXScript listener if there are problems when loading settings.
   
   * VMF Importer: Added verification of proper game settings to make sure that the global settings have proper values for required settings like the FGD, etc. Fixes errors when importing a scene and data is missing because of incorrect settings.
   
   * VMF Importer: Added support to import cameras made in Hammer.
   
   * Sky Writer: Fixed Sky Writer not rendering textures if the sky name had a newline in the name.
   
   * Sky Writer: Fixed MAXSript error when hitting compile cubemaps and the reflect map storing the cube sides was missing textures.
   
   * System: Fixed problem with the WW Map Paths for the session getting cleared on scene reset.
   
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Version 4.0.49 released on 9-3-2019

   * Sky Writer: Updated Sky Writer batch files to use /D to change drives, fixing some problems with the compiler sometimes not running based on installation paths.

   * VMF Exporter: Added materials/texture transforms caches so that names/texture transforms/sizes are not calculated per object but just once per material in scene.
   
   * VMT Browser: Updated VMT Browser to not add ".vmt" to end of material names when adding to the scene.

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Version 4.0.48 released on 9-2-2019

   * UVW: Updated VMF/SMD exporters to use proper UV settings with the BitmapTexture Crop setting. Previously, most V offsets were incorrect when using BitmapTexture Crop.
   
   * MDL Import Utilities: Added function to select props in current scene based on specified parameters.