Wall Worm 4.3.9 Released

Started by wallworm, January 17, 2020, 09:13:48 AM

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wallworm

Version 4.3.9 released on 1-16-2020

   * CorVexSpline: Added ability to include/exclude by Floors from source CorVexes (Wall Worm Pro Pack).

   * VMF Importer: Fixed bug setting MDL solid state on VMF import.
   
   * WWMT: Added new button to regenerate the hulls of clusters in the cluster info rollout.
   
   * Convert Scene to Model: Fixed bug creating clusters in older versions of Max.
   
   * Visgroup Manager: Fixed bug in the Visgroup Manager for older versions of 3ds Max.
   
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Version 4.3.5 released on 1-14-2020

   * CorVex: Fixed bug with new snapping methods (Wall Worm Pro Pack).
   
   * CorVexSpline: Added support for multi-floor CorVexes (Wall Worm Pro Pack).
   
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Version 4.3.4 released on 1-14-2020

   * Visgroups: Added several new AutoVisgroups dealing with Shape types.

   * CorVex: Fixed bug when two points from splines are less than 1 unit apart. This was causing mesh generation errors that could corrupt the viewport. Now CorVex skips such points (Wall Worm Pro Pack).

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Version 4.3.3 released on 1-13-2020

   * WWMT: Fixed bug exporting some jiggblebone constraint range values.
   
   * Soundscaper: Fixed bug in Soundscaper introduced in 4.3.1.
   
   * CorVex: Fixed bug in CorVex when using a CorVex Spline with a spline setting to anything other than "All" (Wall Worm Pro Pack).
   
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Version 4.3.1 released on 1-8-2020

   * Soundscapes: Added new Soundscape Manager to view and edit soundscapes in the scene.
   
   * Soundscaper: Updated Soundscaper to work with new Soundscape Tools custom attributes.
   
   * Entities: Added new properties to the env_soundscape and env_soundscape_triggerable entities to set soundscape properties to pass into Soundscaper.

   * VMF Exporter: Fixed bug with corrupted VMF Exporter Presets when saving a preset after exporting a scene.
   
   * Entities: Fixed bug in WW Pro Entity UI that caused MAXScript error when using the pick object button for elements like Pick Parent, etc. Fix is only in Max 2018+.
   
   * System: Added check for availability of windows.processPostedMessages() to fix bugs with older versions of Max (before Max 2011).
   
   * RMF Importer: Fixed bug importing RMF introduced with the Visgroup updates.
   
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Version 4.2.17 released on 12-22-2019

   * CorVex: Added Edge Selection settings into CorVex (Wall Worm Pro Pack).
   
   * Modifiers: Added SelectFaces and DeleteFaces modifiers (Wall Worm Pro Pack).
   
   * PropLine: Added new Midpoint distribution method (Wall Worm Pro Pack).
   
   * VMF Exporter: Added support for exporting single-entity brushes from complex geometry objects (like CorVex) for entities that only allow one solid per entity. Currently applied to func_areaportal and func_areaportalwindow entities.
   
   * VMF Exporter: Added enforcement of the "tools/toolsareaportal" material on func_areaportal regardless of the materials on the object in the scene.
   
   * VMF Exporter: Added current FGD and Max Source file to the VersionInfo block of a VMF file.
   
   * VMF Exporter: Will now use a global UV for any face using a material that has new option in Materials called "Export Using World UVs".
   
   * VMF Exporter: Added support to increment targetname of entities that are part complex entity brushes and have the new Keyvalue settings for using unique entities and unique names.
   
   * Entities: Added new settings in the Keyvalue custom attribute that can force the VMF exporter to break concave brush entities into separate entities as well as increment the targetnames if desired.
   
   * Materials: Added new option to the Source Material Custom Attribute named "Export Using World UVs" that will force materials using it to project from world axis closes to face angle. Useful to reduce texinfos for materials like tool textures, etc.
   
   * Settings: Added new global Materials setting called "Use World Aligned on Known Tool Textures". When on, imported VMT materials will get the "Export Using World UVs" setting turned on. Currently, this applies to these tool materials: toolsnodraw, toolsskybox, toolsclip, toolsskip, toolshint, toolstrigger and toolsinvisible.
   
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Version 4.2.9 released on 12-1-2019

   * Brush Mode: Updated Brush Mode to detect if a material added to an object in Brush Mode has Real World Scale on. If so, will turn on/off that setting on created geometry if the new geometry has the Real World Scale property.
   
   * Brush Mode: Added support for a Sphere primitive to be tagged as a brush in Brush Mode.
   
   * WWMT: Fixed sequence event formatting in QC for CS:GO and some other mods.
   
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Version 4.2.7 released on 11-26-2019

   * System: Fixed bug in WW Pro SMD Exporter related to 3ds Max 2020.3.
   
   * Toolbars: Added two new toolbars to Brush Toolbar to create CorVex Splines from selected CorVex nodes.
   
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Version 4.2.6 released on 11-15-2019

   * CVS Report: Added Hull count to MDL report.
   
   * MDL Import Utilities: Added option to import MDLs based on expensive hull counts.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Wall Worm Pro Pack: Added new Material ID setting for CorVex Spline. Can be used with CorVex nodes to set specific IDs for CorVex sections derived from the splines.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Toolbars: Added two new buttons to create CorVex Splines from selected CorVex nodes.
   
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Version 4.2.4 released on 11-5-2019

   * Extras: Added a 3-Point Align macro.
   
   * Macros: Added macro to explode selected objects by their materials.
   
   * CVS Report: Fixed report excluding WWMT Helpers in some scenes.
   
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Version 4.2.3 released on 11-4-2019

   * Toolbars: Added new button called Clean for Brushes. When pressed, will tag selected objects to brushes and add several modifiers to the object: ReDeform (if available), Brushify (if available) and Turn To Poly with Remove Mid Edge Vertices turned on.
   
   * Brush Tools: Updated the WW brush tools to create Box, Cylinder, Pyramid and a few other primitives to automatically keep the length, width and height segments set to 1 when creating the geometry.
   
   * Wall Worm Pro Pack: Fixed bug loading in versions prior to 3ds Max 2016.

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Version 4.2.4 released on 10-30-2019

   * VMF Importer: Added new button to "Un Sky" objects to convert 3D skybox items to scene scale and then tag them as 3D sky objects.
   
   * VMF Importer: Fixed bug importing a VMF when it defined visgroupids starting at 0 instead of 1.
   
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Version 4.2.3 released on 10-22-2019

   * Wall Worm Pro Pack: Fixed some bugs in CorVex Spline when using some settings on Brush Mode Corvexes.
   
   * Wall Worm Pro Pack: Fixed PropLine not distributing along an Arc spline.
   
   * Wall Worm Pro Pack: Added support in PropLine for using Spacing, Divide and Size on all shape classes instead of just Line, Border Spline and CorVex Spline.
   
   * WWMT: Removed the -game parameter from the studiomdle.exe call when targeting Goldsource.
   
   * WWMT: Fixed the option to load a MDL in HLMV after exporting a model to Goldsource.

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Version 4.2.2 released on 10-16-2019

   * VMF Exporter: Fixed VMF exporter not honoring a PropLine's As Train setting.
   
   * Wall Worm Pro Pack: Fixed PropLine's Convert to Train function not setting up all proper values.

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