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Author Topic: Is it possible to import ropes in WallWorm?  (Read 116 times)

lauris47

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Is it possible to import ropes in WallWorm?
« on: April 21, 2020, 05:51:12 am »
Hi, is it possible to import wires and ropes in WallWorm? Currently I get only keyframe_rope nodes with correct positions.
I could somehow construct these wires in Maya or Unity with scripts, but in either case it is a little bit of work.

It would be great, to just import them and convert them to polygons.

wallworm

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Re: Is it possible to import ropes in WallWorm?
« Reply #1 on: April 26, 2020, 03:40:42 pm »
If you want to make polygonal ropes or wires, simply make splines in Max and set them as renderable splines in the viewport. Those can then export as models with WWMT.

I don't have a function for converting move_rope/keyframe_rope into splines right now. I had thought about this in the past, but I never got around to it. I'll consider it when time opens up.