3ds max model in prop_static in vmf

Started by mark2580, July 17, 2024, 12:17:46 PM

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mark2580

Hello.
I've looked all over the internet and can't find the following information on WallWorm anywhere:

For example I have a scene with a bunch of different models. I simply want to export VMFs with their coordinates (xyz and angles). I don't need to compile anything or create mdl from them.

That is, for example, I open WallWorm - WallWorm Level Design - Point Entities. I select the required meshes in the scene, select prop_static and click the "Selection As Point Entity" button. After which, yes, the meshes turn into prop_static and are exported to vmf, but not a single entity has at least a model name in the World Model field. How can I make the field "world model" at least fit the name of the original mesh from the scene???

wallworm

Thanks for your question.

So, as I understand it, you are wanting to select arbitrary meshes in Max (that are not already models in the game engine) and send that as a new VMF with new MDLs? If that is the case, see this document and video:


More info here:

https://dev.wallworm.com/document/218/convert_scene_to_model.html


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