Author Topic: Wall Worm 5.0.64 Released  (Read 951 times)

wallworm

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Wall Worm 5.0.64 Released
« on: March 05, 2021, 12:27:58 am »
Version 5.0.64 released on 3-5-2021

   * ProPalBoard: Added an Offset parameter to move the meshes up or down in the Z axis to help create padding between rendered elements.
   
   * ProPalBoard: Updated default Render Elements to removed the Alpha element.
   
   * ProPalBoard: Added a button to Set Cage (pushes Cage to 2 times current radius).
   
   * ProPalBoard: Updated the Render function to automatically put the diffuse texture into the opacity slot of the material, as well as set the bitmaptexture to use the Alpha as Mono Out.
   
   * ProPalBoard: Updated the bump map texture to not use PreMultiplied Alpha.
   
   * Detailer: Added new parameter to tesselate the detail props.
   
   * QC Importer: Fixed importer not working with some QC files formatted in certain ways.
   
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Version 5.0.63 released on 3-3-2021

   * QC Importer: Fixed bug importing QC files.
   
   * QC Importer: Fixed bug importing QCs from entities listed in a VMF file.

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Version 5.0.62 released on 2-27-2021

   * Entities: Fixed some entities causing a MAXScript error on being loaded (like the chicken entity in CS:GO).
   
   * VMF Exporter: Added new option to delete the NAV file before compiling a level so that it can get regenerated.
   
   * CorVex: Fixed error when using CorVexSpline objects that have closed splines.
   
   * WallWormMDL: Fixed MAXScript error loading model data from a WWMT Node using older WW formats (created in old scenes).
   
   * RES/PAK: Updated the RES/PAK function to collect from more locations when assets do not exist in the Game Info Directory. Will now add entries for files located in the (Game EXE)/game path if it does not match the Game Info Directory. Will also look for assets in the Extra Paths.
   
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Version 5.0.61 released on 1-21-2021

   * ShellVex: Fixed a bug running the macros to create ShellVex from selection.
   
   * Point Entities: Updated the point entity floater to automatically place env_cubemap entities 64 units above picked point which is generally the expected location for the cubemap entity.
   
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Version 5.0.59 released on 1-15-2021

   * Plugins: Added support for 3ds Max 2022.
   
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Version 5.0.58 released on 1-12-2021

   * CorVex: Fixed bug in CorVex when using splines with modifiers.
   
   * PropLine: Fixed bug in PropLine when using splines with modifiers.

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Version 5.0.57 released on 1-11-2021

   * Displacements: Added a couple new functions in the Displacement Floater to generate a terrain (Brushes, Displacements and Sculpt Mesh) all from selected template geometry.
   
   * CorVex Spline: Fixed bad data in CorVex spline that was causing duplicate knots in some sub-splines.
   
   * CorVex: Updated CorVex to read latest CorVex Spline data.
   
   * VMF Importer: Fixed bug importing some scenes.
   
   * CorVex: Fixed MAXScript error with some splines.
   
   * PropLine: Fixed MAXScript error with some splines.
   
   * CorVex: Added new settings for setting segment ranges of splines to skip start/end segments of splines.
   
   * VMT Importer: Fixed MAXScript error importing some VMTs.

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Version 5.0.48 released on 1-5-2021

   * Propline: Fixed a bug in PropLine in 3ds Max 2020 and older.
   
   * ShellVex: Updated the Create Terrain from Selection macro to add nodraw materials onto back sides of brushes if the source geometry only has one material.

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Version 5.0.47 released on 1-5-2021

   * Displacements: Added new options in Displacement Floater to create displacements from only faces using Blend materials or to exclude faces using Tool materials, etc.

   * MDL: Updated the WallWormMDL UI to include some cleanup such as updated tooltips, minor UI tweaks and updated documentation URLs.
   
   * Entities: Updated UI with minor fixes to updated documentation URLs.
   
   * CorVex: Fixed MAXScript errors related to using shapes other than Editable Spline shapes in a CorVex object caused by a regression in 3ds Max 2021.
   
   * CorVex: Fixed bad interpolation settings for some kinds of shape objects being used in a CorVex node.
   
   * CorVex: Updated CorVex to not use invalid shapes that would cause bad geometry when in Block Mode. Now these shapes are excluded from calculation in Block Mode: Star, Text, Channel, Angle and WideFlange. Arcs with the Pie parameter turned on will also be skipped in Block Mode.
   
   * PropLine: Fixed MAXScript errors related to using shapes other than Editable Spline shapes in a PropLine object caused by a regression in 3ds Max 2021.
   
   * PropLine: Fixed duplicate instances being added to closed shapes.
   
   * PropLine: Fixed some spacing problems when using the Division value.

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Version 5.0.45 released on 12-19-2020

   * WWMT: Added a new function to report the results of a cluster to show how many objects were condensed in a cluster as well as how many triangles were reduced. Only available in the Cluster Info rollout for WWMT Helpers that were created with the Convert Scene to Model tool.

   * CorVex: Fixed a bug in CorVex when using a Spline set to Adaptive Interpolation that caused a MAXScript error. Now when Adaptive is turned on, CorVex will fall back to using Non-Interpolation unless an explicit value is set in the CorVex spline base settings with the Force Steps turned on.

   * Toolbars: Removed the Hull Helper button in the Wall Worm Model Tool toolbar because the same button is in the Wall Worm Hull Tools toolbar.

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Version 5.0.43 released on 11-30-2020

   * CorVex: Fixed a MAXScript error in 3ds Max 2020 and earlier when a CorVex object was converted into a Boolean object.