Wall Worm 5.1.16 Released

Started by wallworm, February 19, 2022, 12:24:13 PM

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wallworm

Version 5.1.16 released on 2-19-2022

   * Installer: Added support for Windows 11 to the installer.

   * PropLine: Fixed PropLine skipping a point when using the Midpoint distribution and the spline is closed.
   
   * PropLine: Fixed duplicate point added in some cases with a closed spline.
   
   * Arch: Updated Arch to not create zero-volume rim blocks when the Rim Height is set to 0.
   
   * Batch Tools: Added a new batchtool for converting MDLs from a text file to FBX using MAXBatch. No UI or docs for this yet.
   
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Version 5.1.14 released on 2-4-2022

   * Render Maps: Fixed a MAXScript error with the Render Maps custom attribute in some versions of Max.
   
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Version 5.1.13 released on 1-30-2022

   * WWMT: Updated WWMT to create a ragdoll pose sequence automatically when exporting $collisionjoints.
   
   * WWMT: Updated WWMT to write a minimum number of breakable items into the $collisiontext block based on the breakable_count setting. If the breakable count is higher than number of items in the gibs list, WW will repeat items.
   
   * CorVex: Fixed zero-size face on a CorVex that has multiple splines, a starting height of 0 and is using the slope setting.
   
   * CorVex Spline: Added support for the Arch Primitive in CorVex Spline.
   
   * Material Library Generator: Fixed a MAXScript error for older versions of Max.
   
   * WallWormMDL: Added new option to fix rotation problem where some meshes don't accurately orient in the viewport.
   
   * Arch Primitive: Added ability to swap the orientation of the tunnel in an Arch primitive by holding down the ALT key during creation in the viewport.
   
   * Arch Primitive: Fixed a MAXScript error when right-clicking the viewport when using the UV offset function.
   
   * Propline: Fixed the button to generate a random seed only working on first click.
   
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Version 5.1.10 released on 1-16-2022

   * VMF Exporter: Fixed a case where the angles property in point entities was getting written twice. This is related to another recent and similar issue fixed in a another update.
   
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Version 5.1.9 released on 1-16-2022

   * Displacements: Fixed modify tab sometimes having bad layout.
   
   * WWMT: Fixed UI for custom gibs not updating the enable state when changing the gibs type in modify tab.

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Version 5.1.8 released on 1-16-2022

   * Materials: Added two new functions: Reload Materials from VMTS and Reload Missing Textures. Both functions will update materials of current scene selection (or entire scene if nothing selected) by rebuilding the materials from the VMTs they represent. When using the Reload Missing Textures version, only materials that are missing the texture files will get reloaded. Functions are added to the Wall Worm > Materials menu.
   
   * VMF Exporter: Updated VMF Exporter to no longer set Max' Ambient Color render setting from the VMF Exporter's default Ambient color setting. This setting is defaults to white, and when the white gets assigned to the ambient color in Max, the viewport usually gets blown out. Now the user must explicitly assign this color to Max's render settings if they want the two to match.

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