Get Hammered to the Max
Started by terresouris, April 30, 2023, 08:13:04 PM
Quote from: terresouris on May 01, 2023, 12:01:08 PMThank you wallworm and for other it was not directly the model be careful to compile with -StaticPropLighting -TextureShadows -StaticPropPolys -finalAs wallworm said but I'm gonna watch the tutorial
Quote from: terresouris on May 01, 2023, 12:03:09 PMWhen I was making the physic I be carefullabout the number of Hull I set to 10 and after 256 for more details but I think a very complexe gull includes leafs and the whole model can be very problematic for optimization and compilation because polygons and triangles
Quote from: wallworm on May 01, 2023, 12:09:24 PMTo quickly delete the leaves from your hull helper mesh, you could select it, go to Polygon Sub-Object Mode, go down to Material ID rollout, select the ID that matches the leaves, then click Delete key.