Author Topic: Modular Bridge(outdoors collection)  (Read 5752 times)

Sir Irk
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Modular Bridge(outdoors collection)
« on: September 23, 2013, 04:27:16 am »
Still working out the kinks







Edit: A shed I'm working on as well.




Edit 2: And an axe
« Last Edit: September 29, 2013, 11:25:13 am by Sir Irk »

wallworm

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Re: Modular Bridge
« Reply #1 on: September 23, 2013, 08:00:59 am »
Very nice.

Once you are finalized with it, you can take it further in WW by these steps:

1) Make one or more proxy models (the Make Proxy function is in the Utilities rollout in WWMT, and there is a more robust Proxy toolset in Anvil and in the Level Design Menu).

2) Copy the material(s) for your model in the Material Editor.

3) Render copied versions of the existing textures (bitmaps) and apply these as the bitmaps in the new, copied materials.

4) Apply the newer materials to the proxies.

5) Modify these new materials/textures as desired.

6) Re-export the materials and the model... you'll now have multiple skins for the model.

In this model, the level designer might like versions that have some water damage, mold, moss, cracks, etc as options.

Keep up the good work!

Sir Irk
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Re: Modular Bridge
« Reply #2 on: September 23, 2013, 03:14:03 pm »
Thanks for the tip! I'm getting mudbox right now to do some detailing. I'm still learning about the different methods for texturing and haven't gotten uv mapping down yet.

Sir Irk
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Re: Modular Bridge and a Shed
« Reply #3 on: September 27, 2013, 07:08:31 pm »
Some log racks I'm using to learn mudbox




There are lots of lighting issues in these pictures but that wasn't my focus today.

wallworm

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Re: Modular Bridge and a Shed
« Reply #4 on: September 27, 2013, 08:32:32 pm »
Excellent! Keep sharing your journey!

Sir Irk
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Re: Modular Bridge and a Shed
« Reply #5 on: September 28, 2013, 05:04:46 pm »
Oh I will. I'm having a blast with this stuff. Right now I'm trying out the sculpting tools in mudbox to make normal maps.

Here's a before and after shot of a log. I'm still hackin' away at this but the bottom half is looking pretty neat. I exaggerated some features in hopes of making them pop out more when I export it to a normal map.



and after