Modular building for the Source Engine, is it worth it?

Started by CaptainCrazy, October 29, 2013, 10:13:00 AM

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CaptainCrazy

So this is something that i've been pondering a lot lately:

Is making modular content good or bad for a typical Source map?  I'm just talking about things like buildings that you can't walk into and things like that.

I know that you can do it on an older engine very similar to it (GTKRadiant) which was around the same time as HL1 and you can do it for that but how about this?

So basically for things like scenery buildings are prefabs/modulars better than brushes?

Thanks!

Meathead

Well modular building is still the way to go even when building levels or games in general.

The reason for that is due to memory it is better to have props of the same all over the place then it is to have one huge prop because what happens in games is that, that prop first seen on view it will then be saved into the memory so every time you see it, it will not have to stack up more on memory use which will help for performance in the long run.

So I say yes do build modular, and you can create many more things that way without people knowing they are a repeat :)

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